func_door_rotating problem Created 7 months ago2024-04-14 09:48:32 UTC by N0iceMate N0iceMate

Created 7 months ago2024-04-14 09:48:32 UTC by N0iceMate N0iceMate

Posted 7 months ago2024-04-14 09:48:32 UTC Post #348711
Basically I encountered this problem accidentally when I created a func_door_rotating with sounds and when I compiled a map...door was invisible and had no sounds, but it still had functions. anybody know how to fix it?
Posted 7 months ago2024-04-15 07:03:40 UTC Post #348712
Could you take a screenshot of your door's keyvalues with SmartEdit disabled?
Posted 7 months ago2024-04-16 14:29:51 UTC Post #348717
Did you accidentally forget to create an origin brush as part of the door?
Posted 7 months ago2024-04-16 14:37:30 UTC Post #348718
This problem was solved in the Discord server. The cause was the entity was outside the maximum map bounds (±4096 units from origin) so the entity's position as sent over the network was thrown out of whack.
Posted 7 months ago2024-04-16 15:44:37 UTC Post #348719
Ah, I see. Thanks for the update, Solokiller!
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