Host_error: PF_setview_I: not a client Created 1 month ago2024-08-23 12:53:42 UTC by zloy_tapok zloy_tapok

Created 1 month ago2024-08-23 12:53:42 UTC by zloy_tapok zloy_tapok

Posted 1 month ago2024-08-23 12:53:42 UTC Post #349072
Hello, I am developer of a PS2 HL2 port.

I tried to make an intro by using trigger_auto, but I got this (Host_error: PF_setview_I: not a client) error
I am some type of newbie in this, so I would like to know how it is possible to solve this problem
Heres the picture with this error and .rmf of map (https://disk.yandex.ru/d/WE8PtdaC9WUIWA)
Map works fine on PC

(english is not my native language, so sorry for mistakes in text)
Posted 1 month ago2024-08-23 13:44:47 UTC Post #349073
The activator of trigger_camera should be a player, but entities like trigger_auto and trigger_relay act as activators of their targets due to code.
The error occurs because trigger_camera tries to transfer its view to the non-player entity (trigger_auto).
Unlike trigger_auto and trigger_relay, entities like func_button, func_rot_button, func_door, func_door_rotating, trigger_once, trigger_multiple, all game_ entities and multi_manager can pass their activators to their targets as is.

My advice is to draw a trigger_once brush around info_player_start and set the target to the entity that trigger_auto is targeting, which should fix the problem.
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.
Posted 1 month ago2024-08-24 09:26:48 UTC Post #349074
Thank you, that's works now
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