Grunts with Turrets Created 20 years ago2004-04-15 09:27:45 UTC by Rahzel Rahzel

Created 20 years ago2004-04-15 09:27:45 UTC by Rahzel Rahzel

Posted 20 years ago2004-04-15 09:27:45 UTC Post #22599
The other day I was making a grunt with one of my turrets, (I use Spirit alot now) but the thing is, I can't seem to work out how to get the god damn turret to stop firing at you when the grunt dies - even if the turret is STILL controllable!

I did everything required, but this is where I think I am going wrong - I put in the grunt's properties the 'Trigger When Death' thing, and the name of my gun. The Turret is set on active ( I thought it deactivates if you trigger it ) but it doesnt. WTF!
Posted 20 years ago2004-04-15 10:24:08 UTC Post #22607
If the gun doesn?t stop when you kill the grunt, then go over the settings again. If it still doesn?t work you can add a trigger_relay and get the grunt to Trigger Target the relay?s name, and the relay to target the func_tank, with the Trigger State set to Off. Either way you now have a gun that will target the player.
From this tutorial.

#or leader formerly known as king#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-15 10:36:33 UTC Post #22612
Nice one, cheers. ;)
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