ERROR HELP!!! Created 20 years ago2004-04-27 08:15:07 UTC by Luke Luke

Created 20 years ago2004-04-27 08:15:07 UTC by Luke Luke

Posted 20 years ago2004-04-27 08:15:07 UTC Post #24199
there is an error when i try to compile that says something like: too many lights on one face or something like that! but when i compile a certain part it doesnt happen!! is it because i have two skys and 2 light eviroments?

it also crashes hammer!!
Luke LukeLuke
Posted 20 years ago2004-04-27 10:57:04 UTC Post #24203
No the same thing happened to me but mine involved a
Apc in a rather dark map, it worked fine until I put a Env_beam and lights so that I could make real looking headlights, and then the same too many lights on one face came up, I still have not fixed this error yet.
Sorry I couldn't help, I am what they call a bystander, hoping someone will anwser your question.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-04-27 11:00:55 UTC Post #24204
use a batch compiler
Posted 20 years ago2004-04-27 11:03:20 UTC Post #24205
Too many light styles on a face, it probably says, right?

This has to do with dynamic lights. Lights that have a changing intensity. Like 'Flicker' or 'Candle A'. When you have more than 3 different light styles on a face, this error occurs. Lights with the same pattern are lights of the same style. So, a light that just stays on is one style, and since these are used in most cases you'll only have one light-style on a face. When a normal light and a flickering light both affect the same face, that face has 2 light-styles on it. When also a light with 'Candle A', for example, hits that face, then that face has it's maximum ammount of light styles. Any more will result in the error you have.
Posted 20 years ago2004-04-27 11:05:29 UTC Post #24206
It happens when its non-dynamic also.
Posted 20 years ago2004-04-27 11:39:45 UTC Post #24208
i thought that you only need one light eviroments per map?
Posted 20 years ago2004-04-27 12:10:42 UTC Post #24220
You do, apparently, according to the Environment tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-27 15:28:51 UTC Post #24253
Isnt there some new thignies in 3.5?
Posted 20 years ago2004-04-27 16:57:45 UTC Post #24276
oh, thnx all, ill try it!
Luke LukeLuke
Posted 20 years ago2004-04-27 17:13:17 UTC Post #24283
the light enviroment isnt it! it says: to many direct light styles on one face! i need help gosh-damnit!!
Luke LukeLuke
Posted 20 years ago2004-04-27 17:55:58 UTC Post #24294
i found the error part of my level but now i cant find the light entity!!
Luke LukeLuke
Posted 20 years ago2004-04-28 02:07:34 UTC Post #24337
It might not be right next to it... could be a fair distance away as long as there's still a tiny bit of light on it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-28 15:52:50 UTC Post #24401
oh, like in the hallway i still havnet lit?
Luke LukeLuke
Posted 20 years ago2004-04-28 22:34:29 UTC Post #24467
It might be a texlight.
A texture giving off light because it is in the lights.rad.
Check your textures in the area of the first coordinates listed in the warning. Remove the texlight.
If you are using the -verbose switch you will get a list of all faces effected.
Seventh, ZL.. read the instuctions for Zoners... Yes you can have two light_environments and two skies in the same map.

And whilst this can occur with Non dynamic lighting, it is very difficult to actually do. Captain P's info is spot on.
Posted 20 years ago2004-04-29 02:03:31 UTC Post #24480
Just remember that you only need 1 light_environment per map, regardless of where the skies are. It just has to be in the map
Perhaps make this clearer?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-29 07:55:55 UTC Post #24503
this is not helping...
Luke LukeLuke
Posted 20 years ago2004-04-29 11:39:22 UTC Post #24546
Uh, now you go look for where it could be?
Seventh-Monkey Seventh-MonkeyPretty nifty
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