new problem with multi_manager etc Created 20 years ago2004-04-30 17:38:31 UTC by nikos nikos

Created 20 years ago2004-04-30 17:38:31 UTC by nikos nikos

Posted 20 years ago2004-04-30 17:38:31 UTC Post #24706
In my map i have keys that u collect to open doors etc, but my map is split up into 3 levels and on some levels there are doors that need keys that are obtained from other levels. Is there anyway of creating like global multi_managers rather than local ones.

there is a door that is locked, and the key is on another map, but u start on the map with the locked door, and u can walk straight through it, and it tells u you have unlocked it using the key, although you dont have it :/

anyone know how to srt this? :confused: :confused:
Posted 20 years ago2004-04-30 17:39:54 UTC Post #24707
env_global is what you are looking for.
Posted 20 years ago2004-04-30 17:54:28 UTC Post #24712
does the env_global work exactly the same as the multi_manager, or do you link the multi_managers on each level to the one env_global?
Posted 20 years ago2004-04-30 17:57:03 UTC Post #24715
multi_managers dont sort master issues... Thats multisources - read the tutorial for them.
Posted 20 years ago2004-04-30 17:59:35 UTC Post #24717
well i followed the tutorial for making a key, and i have two keys on my map so far, one u collect on one level, and one on another level. these wont work across all the levels unless there is a global thing that controls em (onv_global as hazardous! said).

my two multi_managers are key1 and key2 for example

how would i put these into a global using env_global or any other ways?

ima bit stuck :/
Posted 20 years ago2004-05-01 19:36:27 UTC Post #24964
The example of the global and key's is in the Security Card tutorial.. Not the Key one.
Click Here!
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