3dmax support??? Created 19 years ago2004-05-09 06:24:45 UTC by baadu baadu

Created 19 years ago2004-05-09 06:24:45 UTC by baadu baadu

Posted 19 years ago2004-05-09 06:24:45 UTC Post #26160
i'm pretty good at 3dsmax..i just wanna know if its possible to make the map objects in max and import them in hammer?????
Posted 19 years ago2004-05-09 06:29:02 UTC Post #26164
Yes, there is apparently a plugin for this. I've never seen it work out well though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-05-09 06:35:00 UTC Post #26165
The plugin is included in the SDK for Half-Life. This plugin does not work for version 6 of Max. I have not been able to find one that does
AJ AJGlorious Overlord
Posted 19 years ago2004-05-09 06:35:34 UTC Post #26166
yes. there are enough plguins for it. if possible. convert it to ms3d format and then open it in milkshape to compile it. wouldnt be that hard
Posted 19 years ago2004-05-11 07:48:15 UTC Post #26452
can anyone suggest a link to any 3dmax plugins
Posted 19 years ago2004-05-11 11:46:37 UTC Post #26513
Posted 19 years ago2004-05-11 13:03:53 UTC Post #26516
i think it will be alot better if we just use monster_furniture and models instead of prefabs as polygons will be lower?
Posted 19 years ago2004-05-11 14:02:55 UTC Post #26522
Err... I wouldn't advise the HL prefabs anyway, for several reasons.

1. They get so boring, because your by far not the only one that uses them. To me (personally) it makes a lazy impression.
2. They aren't specific made for your level, your environment, and may not 'fit' in the theme so well.

As for using prop models instead of brushes for detail, yes, it's advisable for smaller objects or natural things (trees and so). However, due to the different rendering of models (they don't use lightmaps like the world geometry does), it looks quite ugly when you use it as large scenery. It doesn't light up like normal walls too when you turn your flashlight on.
But, because of this different rendering, model polygons seem to take about 12 times less calculation time than world polygons. I don't know if that's a factor 12 but at least it costs less time.
Posted 19 years ago2004-05-13 01:28:51 UTC Post #26726
i was thinking of designing a "far-cry"-like beach battle using model trees. theyre a lot better. also they animate!
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