Milkshape 3d. a terrain generater? Created 20 years ago2004-05-26 21:48:39 UTC by Rileymo Rileymo

Created 20 years ago2004-05-26 21:48:39 UTC by Rileymo Rileymo

Posted 20 years ago2004-05-26 21:48:39 UTC Post #28825
I was toying around milkshape(not really knowing what I was doing when I stumbled across somthing genrerate terrain, I clicked and it did its thing and made terrain. then I noticed that you could shange it a MAP file which in case you haven't noticed is openable in hammer. I did it and loaded it up in hammer it really slowed it down, it had like 3,500 vertices and was very round, but it was a very large file(3 megs) is this recommended?

thx
Posted 20 years ago2004-05-27 00:03:54 UTC Post #28832
check the problems maps section i made almost the same thing...a canyon had like 5,000 vertices and lagged like hell. And if u get a leak in there good luck trying to find it.
Posted 20 years ago2004-05-27 01:26:01 UTC Post #28835
Nope. Since Milkshape works way different than Hammer, you shouldn't load map files made in Milkshape. Hammer works with brushes, Milkshape works with faces. I'll go do some testing on this but I think it's a bad idea to exchange the two.

There are some terrain generators that create terrain suited for Hammer. Use these instead. Nem's terrain generator:
http://countermap.counter-strike.net/Nemesis/index.php?c=76#p76

As Griffin says, be very cautious with open terrain as it easily leads to high poly counts and a very slow VIS process. Movement on such terrain is also a bit strange sometimes as the player seems to get obstructed by the small edges between triangles sometimes. Personally, I create terrain like this manually in Hammer. More work but IMO a better overview of what's happening.
Posted 20 years ago2004-05-28 22:19:18 UTC Post #29099
Ughh... I'm not even gonna try to download from file planet. you have to wait in que You know?
Posted 20 years ago2004-05-29 00:37:42 UTC Post #29106
ya i used Nems for mine too....really good program but a little "to" good for use in Hammer lol maybe there are some other engines out there better suited for it.
Posted 20 years ago2004-05-29 02:11:38 UTC Post #29110
@ Rileymo: While you're waiting in a cue you can do some mapping... At least that's what I often do while waiting for a download... :)

@ Griffin: It's right, Half-Life isn't really tweaked for this sorts of terrain... too bad... :(
Posted 20 years ago2004-05-29 03:01:59 UTC Post #29114
yeah, i made a hell of a canyon wiht it. great generator
Posted 20 years ago2004-05-29 10:33:07 UTC Post #29138
Different host
Always try google when you're looking for a specific file.
Posted 20 years ago2004-05-29 15:41:29 UTC Post #29157
Posted 20 years ago2004-05-29 22:28:42 UTC Post #29200
er? why not create a terrain of your own and be crazy at brushes? :nuts:
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