Spirit - Expert Compile Created 20 years ago2004-05-27 06:37:39 UTC by AJ AJ

Created 20 years ago2004-05-27 06:37:39 UTC by AJ AJ

Posted 20 years ago2004-05-27 06:37:39 UTC Post #28865
I'm using Spirit for a mod I'm working on so I decided to set up an expert compile window for Spirit. I've inputted all the commands (at least I think I have) for the compile. When I compile I get this:

** Executing...
** Command: Change Directory
** Parameters: "C:SIERRAHalf-Life"
  • Could not execute the command:
Change Directory "C:SIERRAHalf-Life"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:Zonershlcsg.exe
** Parameters: c:VALVEH~1mapspreludes

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:Zonershlcsg.exe c:VALVEH~1mapspreludes
Entering c:VALVEH~1mapspreludes.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.63 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.30 seconds)

Including Wadfile: zonerszhlt.wad
  • Contains 1 used texture, 2.50 percent of map (3 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 9 used textures, 22.50 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: sierrahalf-lifevalvechateau.wad
  • Contains 23 used textures, 57.50 percent of map (136 textures in wad)
Using Wadfile: sierrahalf-lifevalveitsitaly.wad
  • Contains 7 used textures, 17.50 percent of map (99 textures in wad)
added 2 additional animating textures.
Texture usage is at 1.58 mb (of 4.00 mb MAX)
4.36 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:Zonershlbsp.exe
** Parameters: c:VALVEH~1mapspreludes

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:Zonershlbsp.exe c:VALVEH~1mapspreludes

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:VALVEH~1mapspreludes.prt'
3.89 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:Zonershlvis.exe
** Parameters: c:VALVEH~1mapspreludes

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:Zonershlvis.exe c:VALVEH~1mapspreludes
594 portalleafs
1954 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (137.73 seconds)
average leafs visible: 179
g_visdatasize:24439 compressed from 44550
140.95 seconds elapsed [2m 20s]

--- END hlvis ---

** Executing...
** Command: C:Zonershlrad.exe
** Parameters: c:VALVEH~1mapspreludes -ambient .0049 .0049 .0049

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:Zonershlrad.exe c:VALVEH~1mapspreludes -ambient .0049 .0049 .0049

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.627 0.627 0.627 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

2551 faces
Create Patches : 14083 base patches
0 opaque faces
101239 square feet [14578426.00 square inches]
4 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (31.72 seconds)
visibility matrix : 11.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (46.27 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (27.39 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.23 seconds)
Transfer Lists : 11220948 : 11.22M transfers
Indices :     5273052 :    5.03M bytes
   Data :    44883792 :   42.80M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.75 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.55 seconds)
123.55 seconds elapsed [2m 3s]

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: c:VALVEH~1mapspreludes.bsp C:SIERRAHalf-LifeSpiritmapspreludes.bsp
  • Could not execute the command:
Copy File c:VALVEH~1mapspreludes.bsp C:SIERRAHalf-LifeSpiritmapspreludes.bsp
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: c:VALVEH~1mapspreludes.pts C:SIERRAHalf-LifeSpiritmapspreludes.pts
  • Could not execute the command:
Copy File c:VALVEH~1mapspreludes.pts C:SIERRAHalf-LifeSpiritmapspreludes.pts
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: +map preludes -game spirit -dev -console

Spirit then runs the previous version of the bsp file. What am I doing wrong? I basically copied what the Half-Life Full Compile had into a new one for Spirit except I added the '-game spirit' part. Also, when I do a normal compile it works fine.
AJ AJGlorious Overlord
Posted 20 years ago2004-05-27 07:38:15 UTC Post #28879
Could it be because Spirit does not have an .exe file?
AJ AJGlorious Overlord
Posted 20 years ago2004-05-27 12:20:26 UTC Post #28902
C:SIERRAHalf-Life
Is that a directory? Check it exists.

If you are on an NT-based system, are you an administrator?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-27 20:36:49 UTC Post #28988
Yes it exists. I'm running Windows XP and I am the administrator. It doesn't make sense. The Half-Life Expert compile uses the same directory settings yet it runs perfectly. I basically copied that one for Spirit except for the last bit and it doesn't work!

Also, I can't have permission access to folders because my drive is a FAT32 formatted one. Don't you need an NTFS file system to use password access on folders?
AJ AJGlorious Overlord
Posted 20 years ago2004-05-28 01:44:07 UTC Post #29012
NTFS/FAT32: You do indeed, so it can't be that.

Try setting up the compile props. again, maybe you put in an extra quote mark or backslash somewhere. If that still doesn't work, try a batch compiler (to do-it-yourself, read atom's Compiling Introduced tutorial).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-05-28 05:01:47 UTC Post #29020
ARGH! I know what I did wrong now! For the benifit of members I shall explain. It is quite simple. When you are setting the options for the compile, 'Change Directory' and 'Copy File' need to be selected not typed! Thanks for your help anyway Alex!
AJ AJGlorious Overlord
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