** Executing...
** Command: Change Directory
** Parameters: "C:SIERRAHalf-Life"
- Could not execute the command:
- Windows gave the error message:
** Executing...
** Command: C:Zonershlcsg.exe
** Parameters: c:VALVEH~1mapspreludes
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:Zonershlcsg.exe c:VALVEH~1mapspreludes
Entering c:VALVEH~1mapspreludes.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.63 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.30 seconds)
Including Wadfile: zonerszhlt.wad
- Contains 1 used texture, 2.50 percent of map (3 textures in wad)
- Contains 9 used textures, 22.50 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
- Contains 23 used textures, 57.50 percent of map (136 textures in wad)
- Contains 7 used textures, 17.50 percent of map (99 textures in wad)
Texture usage is at 1.58 mb (of 4.00 mb MAX)
4.36 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:Zonershlbsp.exe
** Parameters: c:VALVEH~1mapspreludes
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:Zonershlbsp.exe c:VALVEH~1mapspreludes
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:VALVEH~1mapspreludes.prt'
3.89 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:Zonershlvis.exe
** Parameters: c:VALVEH~1mapspreludes
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:Zonershlvis.exe c:VALVEH~1mapspreludes
594 portalleafs
1954 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (137.73 seconds)
average leafs visible: 179
g_visdatasize:24439 compressed from 44550
140.95 seconds elapsed [2m 20s]
--- END hlvis ---
** Executing...
** Command: C:Zonershlrad.exe
** Parameters: c:VALVEH~1mapspreludes -ambient .0049 .0049 .0049
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:Zonershlrad.exe c:VALVEH~1mapspreludes -ambient .0049 .0049 .0049
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.627 0.627 0.627 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]2551 faces
Create Patches : 14083 base patches
0 opaque faces
101239 square feet [14578426.00 square inches]
4 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (31.72 seconds)
visibility matrix : 11.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (46.27 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (27.39 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.23 seconds)
Transfer Lists : 11220948 : 11.22M transfers
Indices : 5273052 : 5.03M bytes
Data : 44883792 : 42.80M bytes
Bounce 1 GatherLight:10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.75 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.55 seconds)
123.55 seconds elapsed [2m 3s]
--- END hlrad ---
** Executing...
** Command: Copy File
** Parameters: c:VALVEH~1mapspreludes.bsp C:SIERRAHalf-LifeSpiritmapspreludes.bsp
- Could not execute the command:
- Windows gave the error message:
** Executing...
** Command: Copy File
** Parameters: c:VALVEH~1mapspreludes.pts C:SIERRAHalf-LifeSpiritmapspreludes.pts
- Could not execute the command:
- Windows gave the error message:
** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: +map preludes -game spirit -dev -console
Spirit then runs the previous version of the bsp file. What am I doing wrong? I basically copied what the Half-Life Full Compile had into a new one for Spirit except I added the '-game spirit' part. Also, when I do a normal compile it works fine.