Need help Created 21 years ago2003-03-24 18:09:02 UTC by Angel of death Angel of death

Created 21 years ago2003-03-24 18:09:02 UTC by Angel of death Angel of death

Posted 21 years ago2003-03-24 18:09:02 UTC Post #863
hello i got a problem i was just wondering wut totorial i would go under to find out this:

I want to maker a brush in worldcraft that has the abilty to act as a key to a door I want the player to be able to pick up this brush and carry it around until it meets its destanation which is the door.

thanks
Angel of death
Posted 21 years ago2003-03-25 07:50:53 UTC Post #864
Hum ?For Half-Life I think you can make it with, item_security, env_render, func_wall_toggle, multisource, func_door and trigger_auto.
trigger_auto:Target: key_render.
     Delay before trigger: 0.5.
     Trigger State: Off.
Flags: Remove on fire.
env_render : Name: key_render.
     Target:  sec_key. 
     Render Mode: texture.
     Fx Amount: 0.
Item_security: Name: sec_key.
       Target: M_sec.
Multisource: Name: M_sec.
     Target: key.
Func_wall_toggle: Name: key.
Made from a brush, locks as a key.

Func_door: Master: M_sec.
   Speed: ...
   Sound: ...
   Locked Sound: Latch Locked
Trigger_auto start env_render, env_render do item_security invisible, when player pick up the key item_security, item_security activate the multisource and it activate and give func_door master on, multisource do the func_wall_toggle to disappear.
Place item_security and func_wall_toggle on same place.

Can it bi some help? I hop so.
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