NO LIGHTING WHAT SO EVER Created 20 years ago2004-06-07 01:52:55 UTC by XTRACT XTRACT

Created 20 years ago2004-06-07 01:52:55 UTC by XTRACT XTRACT

Posted 20 years ago2004-06-07 01:52:55 UTC Post #30960
sorry for the caps but its really bugging me now.

basicly ive been all over the internet reading about lighting for counter strike 1.5.

But however, ive tryed every single thing and no results at all.

can anyone run me through what im doing or what i got wrong.

i would be most greatful for anyones help.

Regards XTRACT
Posted 20 years ago2004-06-07 02:31:59 UTC Post #30965
You probably have a leak. Look that up in the Hammer helpfile and here. Try and fix it. If it still won't work, post the compile log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-07 03:12:58 UTC Post #30973
there isnt any leaks i cheaked it forowly.

i even did the pointfile in game.

heres what my compile log says.
i guess this is teh right thing you asked for.

Thank you mate your a big help, without your help i think i wouldnt have any hair left by now lol.

process window wroldcraft 3.3

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Lifehl.exe -console -game cstrike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsADMINDesktopDESKTOP FOLDERSXTRACT MAPfy_council_estate-b1.map" "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map"

** Executing...
** Command: C:Program FilesWorldcrafthlcsg.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: "C:Program FilesWorldcrafthlcsg.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (17.75 seconds)
SetModelCenters:
10..20..30..40..50..60..70..80..90.. (0.06 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (5.51 seconds)
Using WAD File: sierrahalf-lifecstrikecs_747.wad
Using WAD File: sierrahalf-lifecstrikecs_assault.wad
Using WAD File: sierrahalf-lifecstrikecstrike.wad
Using WAD File: sierrahalf-lifecstrikede_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_aztec.wad] Texture[310:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_aztec.wad] Texture[311:THANKS]

Using WAD File: sierrahalf-lifecstrikecs_havana.wad
Using WAD File: sierrahalf-lifecstrikeprodigy.wad
Using WAD File: sierrahalf-lifecstrikecs_dust.wad
Using WAD File: sierrahalf-lifecstrikecs_office.wad
Using WAD File: sierrahalf-lifecstrikede_vegas.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
added 4 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
27.18 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:Program FilesWorldcrafthlbsp.exe
** Parameters: "C:SierraHalf-Lifecstrikemapsfy_council_estate-b1"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: "C:Program FilesWorldcrafthlbsp.exe"C:SierraHalf-Lifecstrikemapsfy_council_estate-b1

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SierraHalf-Lifecstrikemapsfy_council_estate-b1.prt'
13.04 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:SierraHalf-Lifehl.exe -console -game cstrike
** Parameters: +map "fy_council_estate-b1"
Posted 20 years ago2004-06-07 03:19:05 UTC Post #30974
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[sierrahalf-lifecstrikede_azte
c.wad] Texture[311:THANKS]
This is a warning, and only a warning, that you are using a larger sized texture in your level than some older video cards can handle. It is not a compile error, but it may cause player clients to sieze up if they have an older video card, or are in Software Video Mode. You must decide if you are going to abandon those players, or use another texture. See also Checkered textures.
Click here for future reference.
AJ AJGlorious Overlord
Posted 20 years ago2004-06-07 03:25:04 UTC Post #30975
The reason your map isn't being lit is becuase you're only running two of the four compile programs. You're only using CSG and BSP, which produce the map itself, missing VISibility and RADiosity (lighting). Check your compile settings and perhaps look at this. Good luck; let us know how it works out.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-07 03:26:29 UTC Post #30977
LOL d'oh I didn't even see that! :zonked:
AJ AJGlorious Overlord
Posted 20 years ago2004-06-07 03:30:55 UTC Post #30978
thanks man your a dimmond, now i can complete my map :):):):):):):):):):):) .

thanks brov i o u 1 ;)
Posted 20 years ago2004-06-07 06:37:35 UTC Post #31027
No prob.
Seventh-Monkey Seventh-MonkeyPretty nifty
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