A Horror Idea, Some Screens Created 19 years ago2004-06-09 10:04:10 UTC by Jahzel Jahzel

Created 19 years ago2004-06-09 10:04:10 UTC by Jahzel Jahzel

Posted 19 years ago2004-07-08 13:45:58 UTC Post #39741
ever see the movie "28 days later"? it was set in england. kinda the same idea. oh and i have a better name for it "Fallen Survivor"
Posted 19 years ago2004-07-08 14:25:58 UTC Post #39746
I got that, still never watched it...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-08 15:49:52 UTC Post #39761
its a very good movie
Posted 19 years ago2004-07-08 16:45:37 UTC Post #39769
jahzel, we need to get a site up for this. you could make a temporary one in freewebs but i can make some sweet stuff given a bit of time.
Posted 19 years ago2004-07-08 21:44:45 UTC Post #39836
and upload some new screenies! :D
Trapt Traptlegend
Posted 19 years ago2004-07-09 04:25:37 UTC Post #39885
jazhel, give me a list of weapons/charters/buildings that need to be modeled
Posted 19 years ago2004-07-09 09:41:44 UTC Post #39934
Yea I've seen 28 Days Later, and Dogsoldiers etc. Good, but will never be as great as the classic Romero films.

Yea there needs to be a site, thats a definate. Only problem, "I'm bloody useless at all things cough technical, such as website creation" so if your willing enough to help out there, then great.

Also, I have edited parts of the original background story for the mod. I think it's flawless at the moment, but see what you think...
Your name is [insert name here], once a researcher working on the original project. But after the project?s failure, and the widespread panic as the epidemic became unstable, you are told that you are responsible for any damages that have taken place. You are then taken away and accused of being actively responsible for means of terrorism, corruption, and espionage. As a convicted criminal, you are then sent to the product of the project?s failure, Fallen Wing City as a contestant. You, and several other convicted criminals, are then taken away in blindfold and handcuffs to a military transport helicopter, which then transports you to a rooftop of an un-known building selected at random somewhere in Fallen Wing City. All blindfolds and handcuffs are then removed as the guards quickly return to the helicopter and exit the city. You, and the other contestants are left estranged, confused, and afraid as to what one might expect. Without any suitable means of defence, you cautiously follow the others as they find a door leading to the building. You prepare yourself for the worse.

As though it seemed expected, the surprise and terror of encountering hordes of zombies is not quite as immense as the others. Three out of the seven contestants are out-numbered, killed and eaten, and a further two are also devoured after trying to rescue the other contestants. You quickly hurry towards a flight of stairs leading down towards the building exit, where you fend off several stray zombies awaiting their human prey?
Upload some new screenies, well unfortunately, due to lack of decent textures, my progress on this is kind of hindered. But, I can show you a screenshots of my up-coming map based on the old Doom II level 'Tower of Babel'. Just thought I'd have a break worrying about the project for a bit.
User posted image
Pepper: This is the next thing we need to discuss, because at the moment its a case of melee weaponry such as chair legs stool legs pipes planks screwdrivers axes knives etc. Then, if you are lucky you'll find firearms such as a standard handgun, then a colt 45. etc.

Characters and stuff, that needs looking at. I'm not sure if we even have a list of names of the main characters involved yet, but I'll try and work something out. But we do need grunt/soldier type guards with protection suits against the virus. At the beginning you see an intro of the experimentation -- so I guess we need cleansuit scientists etc.
There also needs to be a dark coloured millitary transport helicopter for the other intro -- the one where you are taken to Fallen Wing city.

Buildings, well, till hl2 comes out, I cant really say much about mapping and prefabs, props etc.
Posted 19 years ago2004-07-09 10:10:31 UTC Post #39950
i can make a really nice looking website, just give me some time. expect to see it up sometime between noe and next week.
Posted 19 years ago2004-07-09 10:20:49 UTC Post #39958
hows about this logo?
User posted image
Posted 19 years ago2004-07-09 10:32:12 UTC Post #39959
well, melee weapons. what about a guitar stick :badass:
Posted 19 years ago2004-07-09 11:27:18 UTC Post #39960
i like the logo. im startin work on the site now. got anything i could use as a backround picture?
Posted 19 years ago2004-07-09 12:22:57 UTC Post #39968
ive started work on it. im using the logo you made up there, but i need more pictures.
Posted 19 years ago2004-07-09 17:23:49 UTC Post #40005
You could put some blood near the 'kill'.
The screeny doesn't look so good. Must be the textures. You could make the pipes more 'round'.
Posted 19 years ago2004-07-09 17:54:22 UTC Post #40011
yeah, we need new textures. although im alreayd doing the modeling so i do not have much time for texturing(let alone the weapons).
i really think we need more people for modeling the weapons,world models, and the charters. i cant handle it all alone, i also got other projects running(dutch joint ops,hl-rally).
Posted 19 years ago2004-07-10 09:36:57 UTC Post #40179
Excellent, thanks for that ministeve.

Here, here's another version with blood.
User posted image
And here's some kind of bloody-background:
User posted image

Heh, well as for that map, well I challenged myself to work on it only using babtech_ textures, only I cheated a little bit by using some other rust texture. And the pipes are messed up I know. ;) Also there is an invisible barrier which isnt even in hammer, I've checked to see if I left a clip brush on hide but I didn't. The only clip brushes I used were four in that main room you see in the screen, they dont even extend out and block anywhere... weird.

Pepper, we definately need to recruit some members, we need texture artists, modellers, mappers, sound peeps, etc... :
Posted 19 years ago2004-07-10 13:31:17 UTC Post #40226
nice piccys, i put em on. btw, yknow mapping this city is going to be HUGE work, right?
Posted 19 years ago2004-07-10 13:35:25 UTC Post #40229
pfft. Tell me about it! But just think of it as Resident Evil, the city appears to be huge and detailed, but there are only certain area you can get to
Posted 19 years ago2004-07-10 15:08:13 UTC Post #40247
here is a crap map of a posible layout of the city. the are with building markers in them are what im going to map over the next week or two once the comp finished
User posted image
i bet you cant read the legend
Posted 19 years ago2004-07-10 15:10:12 UTC Post #40248
oh and if it has a white square in it you can go in it. and the thin black line around the map is the fence.
Posted 19 years ago2004-07-10 19:20:44 UTC Post #40293
good idea, once the website it up i will recruit around the web for this mod.
Posted 19 years ago2004-07-11 08:58:47 UTC Post #40413
Nice one for that Garguntua ;) I could understand the legend aswell :D

Yeah, I invisioned the perimeter fence to be square aswell (round would be harder to map).

I mapped a kind of train-exit thing that loks very city-like. I haven't rendered it yet, so I cant really post some screens. I also got kind of stuck with it, because Im actually not very good at mapping trains -- and the ones on prefabland either aren't that great or the zip's bust.

There is also this apartment building (interior) I made and also a sort of ghetto-like area with graffitied walls and stuff.

Here are an example of the graffiti stuff I used in this multiplayer map I made a while ago called 'city-in-ruins'
User posted image
User posted image
Posted 19 years ago2004-07-11 12:29:43 UTC Post #40445
looks Great ! :P
Posted 19 years ago2004-07-11 12:34:10 UTC Post #40446
Whoa!
This could be HL?.
Looks really great!
Ok, we nees another fire sprite, but this is really kewl.
Posted 19 years ago2004-07-11 12:59:11 UTC Post #40452
lets make this mod also for hl1. then i can continue modeling whilst we prepare for hl2.
and people like andy are still able to play it
Posted 19 years ago2004-07-11 13:08:02 UTC Post #40453
Yeah! I'd like HL better too.
HL? is new to us all and certain things are not so cool as they'd be HL.
Posted 19 years ago2004-07-11 13:56:50 UTC Post #40455
yup, in hl it would be a challenge to make it, in hl2 it would be easy to make. cinsidering there is already a destroyed city in hl2.
Posted 19 years ago2004-07-12 07:12:45 UTC Post #40632
...Thanks for your comments, but you know what, if you noclipped around the edges of that map you'd probably tell me off for encouaging high r_speeds (kind of rushed!) but the map plays well with jumbot :

Anyway, yeah we could start it off in hl and finish it in hl2. See how it plays etc.
Posted 19 years ago2004-07-12 08:10:12 UTC Post #40640
I tried making a logo... i'm not really into this horror mod thing, but I just felt like it.
Enjoy.
http://members.chello.se/zombieloffe/images2/reaction.jpg
Posted 19 years ago2004-07-12 08:13:05 UTC Post #40642
cool logo.

where did you get those textures jazhel???
Posted 19 years ago2004-07-12 08:14:13 UTC Post #40643
The text doesnt stand out as much as it should. The background looks fine but the writing.... Maybe if you somehow fused the two together it might be good. The background of ZombieLoffe's and the writing of Jahzel's.... :D
Trapt Traptlegend
Posted 19 years ago2004-07-12 08:32:12 UTC Post #40644
The blood looks quite unrealistic and crappy though...
Ill remake it later.
Posted 19 years ago2004-07-12 09:34:03 UTC Post #40649
Those textures? Well a while ago I put together a concoction of different textures that I liked from other wads aswell as some of my own. I made two wads, 'Lifeless01' and 'Lifeless02'. They were really hurridly put together, though I hate them and want them to blow up and die! :x

Also, ZL, I like the background imagery in your logo. They remind me of two metal claws or talons
Posted 19 years ago2004-07-12 13:20:05 UTC Post #40689
could you send the grafiti textures to alex134134@yahoo.com for me i could use them in my map
Posted 19 years ago2004-07-12 14:22:53 UTC Post #40691
if you guys fidle together a website i will start recruiting over the web. and i need your guys full comitment to the mod. we cant fall apart as so many mods do. we got already far and we got something to show to the public. ministeve use my shotgun model pictures for the website. il send it on email to jazhel(the model) so he can test it and produce a screenshot with it. and dont forget ot add under the picture that it isnt the final product and that the mod is heavy under development.
so far we have:
jazhel(mapping)
pepper(modeling)
m_garguanta(mapping)
ministeve(website)
zombieloffe(website graphics???)

we shouldnt take any person in the team, we need to trust on eachother and you need to prove yourself by a example map/model.

@ministeve, how is the website coming along??
Posted 19 years ago2004-07-12 14:57:50 UTC Post #40711
im starting on the city block now. it should turn out ok but considering the mindset im in right now it might take me a while to get it finised
Posted 19 years ago2004-07-12 15:26:02 UTC Post #40722
Excellent. But considering the shear scale of this project we must need alot of well-comitted members.

Garg, I'll try my best to send you them. (Remember though, they were pretty rushed together and not done nearly as good as wad packages should be - there are some apparent duplicate textures that only appear in hammer's texture browser - I hate to think the cause of that. Also, they are farely large in size.)

Or, actually, shall I go through the wads and make sure they are fine. Maybe delete the more un-necessary ones and keep the good ones. That should keep the size down aswell. If I dont send them to you today/tonight, I'll make sure I send them to you tomorrow.

And also, what really hinders my efforts is the fact that I'm still on bloody dial-up, which is a bit crappy really. But, fear not, for I think I may be soon install for broadband.

P.s. Mind if I show you some eye-candy : ?

It's just some tech/space kind of map I was doing, all the textures are my own aswell... It isn't properly compiled because I havent made any lights yet, so I used all the fog to cover it up and make it look compiled ;)
User posted image
User posted image
P.s (again)

Good luck with the city block garg
Posted 19 years ago2004-07-12 15:29:08 UTC Post #40725
Yea, I definately like those ZL.I like the bottome one best, looks like an arial view of a mashed-up-looking city
Posted 19 years ago2004-07-12 15:59:50 UTC Post #40737
alright zombie, your in to wiht the mapping, personaly i cant do any mapping because i need to focus on modeling. maby captain p can do some texture work if he is back.
dont forget to credit and contact the authors of those texture.
Posted 19 years ago2004-07-12 16:03:13 UTC Post #40739
dont forget to credit and contact the authors of those texture.
Yeah, most of the textures are from existing wad packages -- I am going to weed out the ones that are and the ones that I made
Posted 19 years ago2004-07-12 16:35:49 UTC Post #40748
great. keep in mind your the project leader so you decide who all joins the project.

if we all stick to it it might turn out into something good an enyojeble(did i wrote that right?)
Posted 19 years ago2004-07-12 17:17:24 UTC Post #40756
looks like an arial view of a mashed-up-looking city
Looks familiar? ;)

I'd love to do some website designing... Is ms hosting the site? Or making it?
Posted 19 years ago2004-07-12 17:24:52 UTC Post #40762
the screens accually look really good with the fog instead of accual lighting. and i already have the first building done >> the brown one. as soon as i have more of it done ill post a screen.
Posted 19 years ago2004-07-12 17:26:23 UTC Post #40763
make them as detailed as possible, we can make tem wiht lower r_speeds later.
Posted 19 years ago2004-07-12 17:27:36 UTC Post #40764
oh, ministeve and zombieloffe, you guys work on the website. when it is finsihd you guys need tokeep it up to date.
Posted 19 years ago2004-07-12 18:56:59 UTC Post #40808
Looks like fogdistance = 128. :)
Posted 19 years ago2004-07-12 21:44:24 UTC Post #40856
User posted image
a pic of the first building. the lower level is that convience storeish thing i posted eairlyer
Posted 19 years ago2004-07-13 02:20:01 UTC Post #40917
That fog map looks very 'Final Fantasy-ish'
Trapt Traptlegend
Posted 19 years ago2004-07-13 05:01:03 UTC Post #40935
m_garguanta. i dont think we should use any default hl textures, it makes the levels look so done before, you see those textures everywhere.
Posted 19 years ago2004-07-13 05:52:52 UTC Post #40937
What pepper means is : Dont use hl textures.
Posted 19 years ago2004-07-13 06:33:59 UTC Post #40943
That fog map looks very 'Final Fantasy-ish'
Very.

Much like my av ;).
RabidMonkey RabidMonkeymapmapmapfapmap
You must be logged in to post a response.