Check my latest map :) Created 20 years ago2004-06-09 21:56:47 UTC by duffmanhb duffmanhb

Created 20 years ago2004-06-09 21:56:47 UTC by duffmanhb duffmanhb

Posted 20 years ago2004-06-09 21:56:47 UTC Post #31916
http://cariad.co.za/twhl/mapvault_map.php?id=1332

Im finished, finally, and i could use some good feedback.

Thanks for all the help on my nubish questions on the way of making this :)
Posted 20 years ago2004-06-09 22:36:25 UTC Post #31923
The screenshot looks good. Maybe I'l download it later. Looks more like a TFC map that a CS. If you convert it, it can be both.
Posted 20 years ago2004-06-10 03:20:57 UTC Post #31955
duffmanhb, you forgot to include some custom .wad files. Include them so when can actually play your map.

As for the screenshot, it's a bit unclear. One thing that jumps out is the blue water, it's too bright for the light level of your map. However, the area looks interesting besides that. Lot's of detail and probably cover. Well, we'll be able to say more when we can play it...
Posted 20 years ago2004-06-10 07:11:31 UTC Post #31990
Uggh.... stretched textures...
Include wads.
Posted 20 years ago2004-06-10 18:19:19 UTC Post #32139
lol, okay ill go create a custom and include it
Posted 20 years ago2004-06-10 18:27:22 UTC Post #32142
also, i used the standard CZ textures, so it should be fine if u use that. If not, im working on the custom wad right now.
Posted 20 years ago2004-06-10 18:48:24 UTC Post #32147
Shit, im trying to use wally to make one wad. But i dont think it has the ability load just the textures i want. I kant seem to figure it out. Can any one send me a link on making a custom wad off of prev. ones??
Posted 20 years ago2004-06-11 02:04:24 UTC Post #32210
I think you can drag and drop them across WADs.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-11 04:36:59 UTC Post #32236
jesus. use Batch Compiler with No WAD Textures maybe?
Posted 20 years ago2004-06-11 06:13:10 UTC Post #32244
Not advised. That'll probably include stupid WADs like cstrike.wad and halflife.wad, ending up with a 100MB BSP.

Read the Custom Textures tutorial!
Seventh-Monkey Seventh-MonkeyPretty nifty
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