NULL Texture? Created 21 years ago2003-02-12 13:50:12 UTC by Pokec Pokec

Created 21 years ago2003-02-12 13:50:12 UTC by Pokec Pokec

Posted 21 years ago2003-02-12 13:50:12 UTC Post #937
I heard that NULL texture (comes with Zoner's tools) in Half-Life has the same purpose as Quake 3's Caulk (covering faces that are invisible to player for example). Is that true? Has anyone experience with it?

Great page, btw. :)
Posted 21 years ago2003-02-17 10:49:49 UTC Post #938
Hmm, funny thing, my ZHLT folder (installed together with Radiant) was missing the Readme.txt file. It seems to me I've been using some obsolete version of Zoner's Tools:

CCXX32.dll
clipnode.map
default.hull
dumpbrush.pl
dumpent.pl
dumpline.pl
hlbsp.exe
hlcsg.exe
hlrad.exe
hlvis.exe
netvis.exe
netvis.html
numberbrush.pl
ripent.exe
stripnulents.pl
tfcabbrev.pl
zeditor.wad
zhlt.css
zhlt.wad
ZHLTIntro.html
ZHLTProblems.html
ZHLTReference.html
ZonersHalflifeTools.html

I've now the latest version - together with Readme file. :) Thank's for the info, Andy!
Posted 21 years ago2003-02-17 20:13:12 UTC Post #939
Once again, I am guessing here, but the files you have listed look suspiciously like the ones from the first issue of ZHLT 253. I am not sure of the custom build version but there were quite a few out there, I ran into CB 1.6 the other day.
All versions of zoners seem to mention the Null texture feature, but from what I can gather the actual true implementation of it has only come with 253 custom build 1.7 as it is included in the zhlt.wad, although I remember it being there early on ZHLT, but no information being supplied.
Is there a newer version of ZHLT than CB 1.7 out there? If so let me know.
So, when you say Radiant, are you using Qradiant to map.... Excuse the ignorance, but I don't know any thing about radiant, I just saw the Qeradiant website and it had a great tutorial on Sky's, although it wasn't any good to Hammer users as the Q fgd is different.

Glad that the info helped, keep mapping.
Posted 21 years ago2003-02-19 10:33:03 UTC Post #940
ZHLT 2.5.3 Custom Build 1.7 is, as far as I know, the latest version. I checked the version of the tools that came with QeRadiant (I don't know if they're available with installation file, since I got QeRadiant from a friend, because I didn't want to bother with configuring compile tools) and it's also 2.5.3, but it's from May 2 2001 (CS 1.7 is from Dec 9 2002).
Posted 20 years ago2003-11-15 04:56:31 UTC Post #4772
Just wait till you run into the Hall of Mirrors problem associated with Null. It's a great one, but yeah, basically cover all in map faces that the player won't see with Null and you will reduce poly counts.

Oh, and the file he had was the 1.7 version... it's just that I hadn't got that far when this post was made...
Posted 20 years ago2003-11-15 07:13:26 UTC Post #4786
is the null texture the little one with a N on it and named
'null'?
;) im gonna assume it is
Posted 20 years ago2003-11-15 07:38:56 UTC Post #4788
Yep :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 08:36:41 UTC Post #4792
Yes, i seem to have ignored the problems that are created when using the null texture: Do not over do it
Posted 20 years ago2003-11-15 09:02:24 UTC Post #4795
... problems?
shudder
Posted 20 years ago2003-11-15 10:28:18 UTC Post #4797
listen, is the "null" texture supposed to be seen in game? cus if i put it on a wall its just a load of big N's staring at me
Posted 20 years ago2003-11-15 11:07:35 UTC Post #4798
Crazie :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 11:18:59 UTC Post #4801
totally
Posted 20 years ago2003-11-15 11:19:39 UTC Post #4802
ah btw do you NEED the custom build for 'null'thing to work?
see i took the wad file only..(hrm im pretty stupid aint i)
Posted 20 years ago2003-11-15 12:38:29 UTC Post #4820
no
yes

>

no as in you can't see the null texture in the game
and yes you do need custom build.. why are you not using them now?
Posted 20 years ago2003-11-15 19:45:34 UTC Post #4847
umm too much 'programming style' for me, 'custom build', that sounds like you have to... do
Ok ill dl it, give me a link plz
Posted 20 years ago2003-11-15 20:18:55 UTC Post #4852
Link is here at TWHL:
Links
Posted 20 years ago2003-11-15 20:48:14 UTC Post #4854
ah diddnt know
Posted 20 years ago2003-11-21 12:38:49 UTC Post #5245
you know its always us pple talking and helping pple...lol
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