auto matic func_train HELP! Created 19 years ago2004-06-23 00:03:05 UTC by mapper_man mapper_man

Created 19 years ago2004-06-23 00:03:05 UTC by mapper_man mapper_man

Posted 19 years ago2004-06-23 00:03:05 UTC Post #35541
i am making a pump god knows why... anyways i need the pump to start on its own i made a func_train and set all that stuff like
name:pump_1
target:pump
move to next:pump_2
and for pump 2...
name:pump_2
target:pump
move to next:pump_1
how can i fix it?
Posted 19 years ago2004-06-23 00:03:52 UTC Post #35542
it wont move...
Posted 19 years ago2004-06-23 00:32:06 UTC Post #35547
Check the entitiy settings over. YOu might have made a spelling mistake or summin.
m0p m0pIllogical.
Posted 19 years ago2004-06-23 00:39:35 UTC Post #35550
set its initial speed to whatever you want i think, but that is how you start a track train so itl prolly work for a train. and make sure your using path_corners for the train not train tracks r whatever
Posted 19 years ago2004-06-23 01:51:42 UTC Post #35569
Upload that bit of your map to the Map Vault and post here that you've done so and I'll look.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-23 02:35:18 UTC Post #35587
Posted 19 years ago2004-06-23 04:01:44 UTC Post #35599
Uhm, why exactly have you put the train in another brush?

Once I deleted the func_breakable around it and triggered the train, it worked fine. The train won't start automatically.

NB: If you name entities "game_playerspawn" they are triggered when you start the map. Up-to-date versions of HL only. See the Entity Guide for more info.

You also need to fix the leaks. None of your walls meet up properly. If you don't know what a leak is, consult the Glossary and Hammer's helpfile.
Seventh-Monkey Seventh-MonkeyPretty nifty
You must be logged in to post a response.