script: door opens after 10 min. Created 20 years ago2004-06-28 02:32:33 UTC by iG0r iG0r

Created 20 years ago2004-06-28 02:32:33 UTC by iG0r iG0r

Posted 20 years ago2004-06-28 02:32:33 UTC Post #37098
hi,

i try my first siege map for natural selection, but my big problem is i cant script a doop that opens 10 minutes after mapstart. i hope anyone can help me :)
Posted 20 years ago2004-06-28 02:40:08 UTC Post #37099
I don't know I'm just ceriuse but why would you want to wait 10 min.?
I like this pic i see it all the time i like it and im showing the pic i dont meen it [img]http://homepages.nildram.co.uk/~cpwood/google.gif[img]
Posted 20 years ago2004-06-28 02:40:30 UTC Post #37100
Posted 20 years ago2004-06-28 02:40:52 UTC Post #37101
Assuming you can use both trigger_relay and func_door in NS:
Entity type: trigger_relay
Name: game_playerspawn
Target: spawnprotectdoor
Delay: 600 seconds

Flags: "Remove on fire"
Entity type: func_door
Name: spawnprotectdoor
Voila. Should work.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 03:44:31 UTC Post #37107
mapper_man: it's for spawn protection on long-round games

No prob :)
Seventh-Monkey Seventh-MonkeyPretty nifty
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