de_maj0rgl0ry MANY PROBLEMS Created 20 years ago2004-06-29 13:34:57 UTC by tDYJ tDYJ

Created 20 years ago2004-06-29 13:34:57 UTC by tDYJ tDYJ

Posted 20 years ago2004-06-29 13:34:57 UTC Post #37509
I cant figure out how to make the door "swing" open. I left it as info_breakable for now. Also I dont have any of the default textures. All the tutorials i see, i don't have it for some reason. Ex: BOMBTARGET info decal, Hostage rescue zone info decal, GLASS texture etc. Does anyone know where to find it? Another thing is LIGHTS! I DIDN'T ADD A LIGHT ENITY ANYWHERE BUT THE WHOLE THING STILL LIGHTS UP! I don't like that :[ I tried to make a florecent flicker with a dark blue color, didn't work... One more thing.. I still don't understand SKYs

(BTW) I am making maps for CS 1.6 not 1.5 :-)

Also, Comments/Critisism? This is my first REAL map. All the others i made were the ones following a tut.
Posted 20 years ago2004-06-29 13:43:06 UTC Post #37511
O yea. I uploaded the map at this site. The URL for it is:
http://cariad.co.za/twhl/mapvault_map.php?id=1468
Posted 20 years ago2004-06-29 13:54:35 UTC Post #37512
'Default' textures are in Half-life.wad (some in cstrike.wad), all decals are in cstrike/decals.wad or valve/decals.wad.

read this and the other parts, and This for skies.
Posted 20 years ago2004-06-29 16:34:44 UTC Post #37568
Im using Counter-Strike 1.6 I heard that all the .wad files are locked up in gfc form. Is that true? Can someone PLEASE help me with the darn lights? --.-- i want blinkie dark blue lights!!! :x
Posted 20 years ago2004-06-29 16:37:05 UTC Post #37570
yes there lokced, add a env_light wiht the properties and some random lights
Posted 20 years ago2004-06-29 16:45:00 UTC Post #37577
To get the WADs out, use GCFScape.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-29 17:30:40 UTC Post #37591
HEY! ZombieLoffe MY SKY WORKED! thank you for pointing out where all the default .wad files were. All i needed was the sky texture so i can change the cl_skyname. :D
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