Model Textures Question Created 19 years ago2004-06-30 17:17:18 UTC by RabidMonkey RabidMonkey

Created 19 years ago2004-06-30 17:17:18 UTC by RabidMonkey RabidMonkey

Posted 19 years ago2004-06-30 17:17:18 UTC Post #37788
I am decompiling a few .dol models using Kratisto's MDL Decompiler. When it finishes, I get some SMDs, textures, and the QC. I can open the SMDs with Milkshape fine, but the textures are all weird, turning black and green and having tons of noise, and not the original texture. Is this just an effect of decompiling .dol models, or am I using the wrong tools for the job?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-06-30 17:30:31 UTC Post #37797
Decompiling a .dol file with a MDL Decompiler? Heh, guess that that's causing those textures to get screwed up...
Posted 19 years ago2004-06-30 17:36:27 UTC Post #37799
what is dol some kind of format??
Posted 19 years ago2004-06-30 17:40:15 UTC Post #37801
Its a Playstation 2 model, pepper.

And I found out the palettes are screwed up, so I'm just going to go and reskin them with the HD textures. Should look a little better than being all crazy and green and black.

This might be harder than I thought...the outtakes_sci one has 20 head submodels...
RabidMonkey RabidMonkeymapmapmapfapmap
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