is it possible to have an env_render display info_decals?
i tried to use the render to target blast decals after an explosion, but it didn't work. the decal textures had a "{" in front of them and were not blue. i used the tut at this site for setting the decals up and they show up in hammer, not in the game. (the texture i used was "{scorch2")
if using the render with decals is not possible, or there's an easier way to do it, how can i make blast marks appear after a triggered explosion?