Run the compile with -wadinclude, or on teh batch compilers there's an area to check -wadinclude and specify where the WADs are. As for textures everyone has, youre stuck with halflife, liquids, xeno, decals, and if you map for cs, all of the CS map wads. However, custom textures can easily be -wadincluded, and I just throw my customs into one huge custom.wad and include from there, it makes it easy when it comes time to compile. (just don't get as big as my 4k something textures, It gives me compile errors sometimes
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