Damn WAD Files! Created 19 years ago2004-07-03 01:56:05 UTC by MissioN MissioN

Created 19 years ago2004-07-03 01:56:05 UTC by MissioN MissioN

Posted 19 years ago2004-07-03 01:56:05 UTC Post #38420
when you make a map, you use textures, their in a WAD file. If i use texture from say "blahblah.wad", how can i distribute the map WITHOUT having to distribute the WAD file also? Is it even possible?
Posted 19 years ago2004-07-03 01:59:35 UTC Post #38423
also, where can i find textures that EVERYONE has, so that i wouldnt have to distribute a WAD file, if the first option isnt available?
Posted 19 years ago2004-07-03 02:25:39 UTC Post #38424
Run the compile with -wadinclude, or on teh batch compilers there's an area to check -wadinclude and specify where the WADs are. As for textures everyone has, youre stuck with halflife, liquids, xeno, decals, and if you map for cs, all of the CS map wads. However, custom textures can easily be -wadincluded, and I just throw my customs into one huge custom.wad and include from there, it makes it easy when it comes time to compile. (just don't get as big as my 4k something textures, It gives me compile errors sometimes :zonked: )
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-03 03:26:12 UTC Post #38430
thanks, im using batch compiler, and i see the option to make the WADS included into the bsp
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