About clip brushes and func_trains... I've done some testing on it sometimes. Normal func_trains would crush a player between a wall, we all know that. Clip brushes however do not... however, as long as the player is in this clip brush, he cannot move... It seems clip brushes only hold the player back when
he moves, not when the
clip brush moves... Just a funny thing I thought might be usefull or funny to know...
![:)](http://192.241.182.11/images/smilies/smile.png)