Not r_speeds again ! Created 19 years ago2004-07-06 04:32:00 UTC by Raizner Raizner

Created 19 years ago2004-07-06 04:32:00 UTC by Raizner Raizner

Posted 19 years ago2004-07-06 04:32:00 UTC Post #39118
Yo i have this map (tis an awp map) and noramally i would just go by myself and fix this stuff but i have a deadline to meet for a 'client'. I need to get this map from nothing to completly final (texturing and lighting and everything perfect) in about two to three weeks. Thing is the buildings in this map are complex (as in have a lot of small pieces). I get r_speeds of 1300 when looking from side to side. How can i correct such a problem in such a large map. Time is of the essence.
Posted 19 years ago2004-07-06 04:39:42 UTC Post #39123
Checked the r_speeds tutorial? Have you made objects apart from big walls and the ground func_wall's?
AJ AJGlorious Overlord
Posted 19 years ago2004-07-06 04:39:57 UTC Post #39124
Hint brushes sound like the way to go if you need it done quick but it has to look nice. Make sure to go through if you have time and salvage each little poly you can...if you can reduce the amount of polys through vertex manip or resizing, do it. Put NULL on everything that faces out of the world. It might also be the map...large, open maps that you can see the whole thing are just laggy period.
RabidMonkey RabidMonkeymapmapmapfapmap
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