how to hide parts of a map Created 19 years ago2004-07-06 07:01:09 UTC by Crusader_bin Crusader_bin

Created 19 years ago2004-07-06 07:01:09 UTC by Crusader_bin Crusader_bin

Posted 19 years ago2004-07-06 07:01:09 UTC Post #39140
I want to hide some part of my map, making it not visible to players. I want to hide bottom of the map so that players can't see whats down there when walking a bridge. How i can make that? i've already have everything, and don't want my map to "slow down"
Posted 19 years ago2004-07-06 07:13:40 UTC Post #39142
Urm... run VIS, that's what that's for. If you still desperately want to, you could use env_renders to make things temporarily 'invisible', but they're probably still rendered. Or func_wall_toggles.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-06 07:29:39 UTC Post #39147
... you think i don't run vis? i want to have a full blackness and don't want to see things that are there (if a bone will fall there it should sink in the blackness) maybe a i'll try something like func_water with texture black and wave height 0. Is this a good solution?
Posted 19 years ago2004-07-06 13:42:12 UTC Post #39236
It won't stop it rendering.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-06 14:04:48 UTC Post #39241
maybe try experimenting with hint brushes?
Posted 19 years ago2004-07-06 14:16:49 UTC Post #39244
a func_illusionary covered with black texture should work.
Posted 19 years ago2004-07-06 14:34:18 UTC Post #39248
thx all. I think i'll try func_illusionary, i forgot about that.
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