making teliporter flip player Created 20 years ago2004-07-06 15:20:38 UTC by gravitylabsrobo gravitylabsrobo

Created 20 years ago2004-07-06 15:20:38 UTC by gravitylabsrobo gravitylabsrobo

Posted 20 years ago2004-07-06 15:20:38 UTC Post #39255
Hi new to here and hamer, can some on tell me how to make a telporter make some one upsidedown when they exit? i am making a map and there will be a room with players on celing and floor useing gravity. Any help would be useful:)
Posted 20 years ago2004-07-06 15:26:48 UTC Post #39256
You cant rotate players in Half-Life (without coding of course)
Posted 20 years ago2004-07-06 15:28:27 UTC Post #39257
dang, guess i will work on my other parts till i get my brother to help me with the hard stuff. thanks
Posted 20 years ago2004-07-06 15:29:51 UTC Post #39258
Or do a room that is UP & DOWN , one that looks like this:
--------|
| |
| |
-----------|
Then one that looks like this:
-------------|
| |
| |
----------|
Then teleport between them....
Posted 20 years ago2004-07-06 15:38:06 UTC Post #39259
also, is there a way to change movement speed in water without coding?
Posted 20 years ago2004-07-06 17:16:57 UTC Post #39280
No.

Although you can make floors slippery (func_friction) and so slow him down, but he'll slide around then too wich is probably not what you want.
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