dripping thru floors Created 20 years ago2004-07-08 01:53:19 UTC by calisto calisto

Created 20 years ago2004-07-08 01:53:19 UTC by calisto calisto

Posted 20 years ago2004-07-08 01:53:19 UTC Post #39593
whenever i make dripping water by using the blood entity the drips drip thru the floor onto the floor below it. How do i make the drips only drip to the floor?
Posted 20 years ago2004-07-08 02:39:06 UTC Post #39602
Use func_trains
Posted 20 years ago2004-07-08 04:51:43 UTC Post #39625
Drips are probably only stopped by world (non-entity) brushes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-08 06:03:09 UTC Post #39639
You can control the length of the drip by using the env_beam entity instead of the env_blood. It's more work to do it this way though. You'll have to set up the start and end points, find the right sprite to use and trigger the env_beam when you want the drip to happen. You could also look through the example maps, you'll find several ways of dripping in there.
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