sky textures custom tut??? Created 19 years ago2004-07-15 15:31:00 UTC by [DDHLP-C]copper [DDHLP-C]copper

Created 19 years ago2004-07-15 15:31:00 UTC by [DDHLP-C]copper [DDHLP-C]copper

Posted 19 years ago2004-07-15 15:31:00 UTC Post #41646
sky textures i looked up in tutorials and forums but there is only brief description of how to make cutom sky and not really a tutorial ilooked in sky gen but u cant import i dont think so how do u go about creating that dream sky tutorial if there is some info i missed plse send me inth eright direction i have a couple pics likesunset waves a forest and city shot

be cool
Posted 19 years ago2004-07-15 16:09:10 UTC Post #41654
I think they have to be 256x256 TGA images, named skydn, skyup, skybk, skyft, skylt, skyrt. Sky being your skyname. Check teh GFX/ENV folder in the GCF, they're named correctly in there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-15 16:12:10 UTC Post #41656
i tell people this all the time. your taken alot more seriously on nearly every forum if you use punctuation.
Posted 19 years ago2004-07-15 23:06:15 UTC Post #41765
I would tend to agree ministeve.

If you make some custom textures, make a copy of ones that actually work. More often than not you'll get some strange error message in Half-Life if you try to use your custom sky texture. When you're satisfied with the results, save your custom ones over the ones you copyed. This will fix that problem.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-16 08:51:54 UTC Post #41887
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