Pushables Created 19 years ago2004-07-15 23:26:57 UTC by Paintballa Paintballa

Created 19 years ago2004-07-15 23:26:57 UTC by Paintballa Paintballa

Posted 19 years ago2004-07-15 23:26:57 UTC Post #41770
I was wondering if it is possible to make a Func_pushable ram into another func_pushable flagged with breakable and make it explode? Im making a bowling alley, and i would like for the bowling ball to be pushed down alley, hit the pins and make them explode, but only the ones touched by the ball should explode. Is this possible?
Posted 19 years ago2004-07-15 23:37:22 UTC Post #41773
Try it and see! Experiment you may get it.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-15 23:48:02 UTC Post #41775
Thats what im saying, would a func_pushable (bowling ball) in anyway be able to give off damage so something else? I dont think it would be able to but, if it can, and someone knows how, id like to know
Posted 19 years ago2004-07-15 23:49:56 UTC Post #41776
hmmm..I remember a map where you could push a soda machine into a glass window and it would break....If I got you the map could it help you in any way?
Posted 19 years ago2004-07-15 23:52:33 UTC Post #41778
Umm.....possibly, but it needs the rmf file so i could see
Posted 19 years ago2004-07-16 00:06:24 UTC Post #41782
rabid, get on aim BOI! talk to me
Posted 19 years ago2004-07-16 00:33:04 UTC Post #41786
for the pins, check "touch" in the flags. maby that will help
Posted 19 years ago2004-07-16 00:51:51 UTC Post #41788
no flag other than breakable for func_pushable's. Just tested map, and when i get in bowling alley room, its EXTREMELY lagging becuz the "ball" has SO many surfaces alone with the pins down the lane. And also when the pins get destroyed "shot" they dont re appear the next round, and the ball doesnt appear back in original spot.......... :( nothing seems to go right for me
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