qbsp2 encountered error... Created 20 years ago2004-07-16 00:51:29 UTC by Nahotnoj Nahotnoj

Created 20 years ago2004-07-16 00:51:29 UTC by Nahotnoj Nahotnoj

Posted 20 years ago2004-07-16 00:51:29 UTC Post #41787
hi, i just started tfc mapping today, and followed all of the tutorial instructions exactly up till you test the first time and are supposed to end up in a disgusting pink room. well, when it was compiling, windows brings up a message telling me that "qbsp2 encountered a problem and needed to close" etc. so then when it loads in tfc, after it finishes loading, it gives me the same "encountered a prob and needed to close" message for half-life launcher.

help!
Posted 20 years ago2004-07-16 00:57:58 UTC Post #41791
What does the compile log say?
Get a copy of Zoner's Half-Life Tools (Click here for the link) and try again.
AJ AJGlorious Overlord
Posted 20 years ago2004-07-16 01:03:29 UTC Post #41792
Zoner's Tools replace the old 'q' tools (qbsp, qrad, etc).
AJ AJGlorious Overlord
Posted 20 years ago2004-07-16 01:13:20 UTC Post #41794
hrm... i tired it again with zoner's tools, and the same thing happened, except with the "hlbsp" file.
Posted 20 years ago2004-07-16 01:20:43 UTC Post #41795
What does the compile log say? Did you use the 'Check for Problems' tool?
AJ AJGlorious Overlord
Posted 20 years ago2004-07-16 12:19:42 UTC Post #41940
this is what the compile log says, and i dont klnow anything about the "check for problems" tool.

** Executing...
** Command: Change Directory
** Parameters: "E:SIERRAHalf-Life"

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlcsg.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlcsg.exe e:sierrahalf-lifetfcmapstest1
Entering e:sierrahalf-lifetfcmapstest1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 1 used texture, 100.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc2.wad
  • Contains 0 used textures, 0.00 percent of map (395 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 0 used textures, 0.00 percent of map (279 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.09 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlbsp.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlbsp.exe e:sierrahalf-lifetfcmapstest1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-128, 128, -64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlvis.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlvis.exe e:sierrahalf-lifetfcmapstest1
>> There was a problem compiling the map.
>> Check the file e:sierrahalf-lifetfcmapstest1.log for the cause.

--- END hlvis ---

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlrad.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlrad.exe e:sierrahalf-lifetfcmapstest1
>> There was a problem compiling the map.
>> Check the file e:sierrahalf-lifetfcmapstest1.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "e:sierrahalf-lifetfcmapstest1.bsp" "E:SIERRAHalf-Lifetfcmapstest1.bsp"

** Executing...
** Command: Copy File
** Parameters: "e:sierrahalf-lifetfcmapstest1.pts" "E:SIERRAHalf-Lifetfcmapstest1.pts"

** Executing...
** Command: E:SIERRAHALF-L~1hl.exe
** Parameters: +map "test1" -game tfc -dev -console -toconsole +sv_lan 1
Posted 20 years ago2004-07-16 12:21:48 UTC Post #41942
There is a leak in your map. Read the leak message.
Posted 20 years ago2004-07-16 12:22:52 UTC Post #41943
Dude, you use 1 texture in your map and it is from the liquids wad? delete all the tfc wads unless you are gonna make a map for TFC. The hlbsp error is pretty self explanatory.
m0p m0pIllogical.
Posted 20 years ago2004-07-16 12:24:17 UTC Post #41944
well i AM making a tfc map

"hi, i just started tfc mapping today,"
Posted 20 years ago2004-07-16 12:25:15 UTC Post #41945
i dont see why a leak would cause hlbsp to not work.
Posted 20 years ago2004-07-16 12:28:50 UTC Post #41948
It does work but it ruins the map. Especially if you want a multiplayer map which has to have VIS compiled (it doesnt actually have to, but it runs better).
m0p m0pIllogical.
Posted 20 years ago2004-07-16 12:58:07 UTC Post #41953
well what should I do?
Posted 20 years ago2004-07-16 13:05:19 UTC Post #41954
i dont see how i could have a leak. I followed the tutorial exactly.
Posted 20 years ago2004-07-16 13:30:25 UTC Post #41960
If you have any entities/entity-brushes touching the void, that will cause LEAK.
m0p m0pIllogical.
Posted 20 years ago2004-07-16 13:50:28 UTC Post #41972
hrm... this is odd, At first it was my light causing the LEAK, i had apparently placed it inacurately and it was touching the void. So i deleted it, placed it not touching the void, and i still had a LEAK. So then, i tired edleting the light and just trying without it, and then it said that my info_player_start was causing the LEAK. I dont get this.
Posted 20 years ago2004-07-16 14:21:52 UTC Post #41976
Tying sky to entities also gives bsp errors
Posted 20 years ago2004-07-17 17:39:48 UTC Post #42376
OK, nevermind people, i got this working... i dont know why it was doing that before though... the info_player_start thing.
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