multiple Q's Created 20 years ago2003-09-09 18:48:06 UTC by rlstoner2003 rlstoner2003

Created 20 years ago2003-09-09 18:48:06 UTC by rlstoner2003 rlstoner2003

Posted 20 years ago2003-09-09 18:48:06 UTC Post #116
heres a few questions i got:
i went through the environmental thing about 837012739 times and i still cant get realistic lighting, its either about halfbright or full.

also, how do you say in cs that you start with knive only or nothing? also how do you restrict wepons for buying?

if iwas was to use a custom texture how would i get it so anyone could use the map? like attach it? i remember reading sometihng about it but was confused. (indepth please ;) ) i had a few more Q's but forgot what it was i alwasy forget lol
Posted 20 years ago2003-09-09 22:09:55 UTC Post #117
Check out the tutorial on Dark Night Skies, that should help.
In CS you can start with a pistol and knife only, by forgetting to add the info_buyzone or func_buyzone. I am sure there are other ways, like weapon stripping.
For textures, first... where is your custom texture? Have you made it yet. If so, and you have added it to the texture settings in Hammer. All you need to do when you compile is add the line -nowadtextures to the csg compile line in expert.
This is probably a tutorial in itself, and -wadinclude is more functional.. Mmm sorry, that was meant be the uncomplicated way to do it.
Posted 20 years ago2003-09-09 23:36:24 UTC Post #118
i have wally, but i fiddled wiht it for a ew min's ofr no reson and got confused. havnt gone back yet. do i add it to an existing wad or make a new one? whats better?
Posted 20 years ago2003-09-10 04:02:46 UTC Post #119
Actually Wally isn't that difficult to get a hang of. I left it alone for ages because I thought it was too complicated, but was forced to use it for a map.
I found that making a new wad was best, but it's up to you.
Open the existing .wad file and then open a new HalfLife .wad3 file and drag and copy textures across, when your finished just save the new .wad file. That way your original .wad files don't get disrupted/corrupted. Oh, Yeah.. Don't forget to credit the texture authors in your readme when you release the map.. It's the right thing to do.
Posted 20 years ago2003-09-11 16:51:51 UTC Post #120
http://cariad.netfirms.com/twhl/entityinfo.php?ent=game_player_equip&game=1 thats the link to game_player_eqip or whatever. i think it only applies to halflife, and the last time i checked i dont even have that entity
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