walkthrough-able curtains? Created 19 years ago2004-07-22 12:27:37 UTC by PBJaxson PBJaxson

Created 19 years ago2004-07-22 12:27:37 UTC by PBJaxson PBJaxson

Posted 19 years ago2004-07-22 12:27:37 UTC Post #43768
you know how in cs_747 i think it is they have those drapes or w/e in the jet...is there a tut for makinng those so you can walk through them? tnx in advance.
Posted 19 years ago2004-07-22 12:32:00 UTC Post #43770
Posted 19 years ago2004-07-22 12:42:43 UTC Post #43773
tyvm ...."Small objects made into func_illusionary entities will not obstruct player movement, useful for knee-height light fixtures etc."..does that mean if its thin enough you would be able to walk through it? sorry..if my moms pc had HL on it i could test..but since im away from home im just learning WC
Posted 19 years ago2004-07-22 12:48:53 UTC Post #43774
Any construction that you tie to a func_illusionary will become non-solid.
No matter how big, small or green it is. :)
Posted 19 years ago2004-07-22 13:02:16 UTC Post #43781
give it volumetric light and itll turn into water.
Posted 19 years ago2004-07-22 13:11:37 UTC Post #43782
It won't turn into water...you just drown in the light :P.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-22 13:12:02 UTC Post #43783
but you swim like you were in the water!
Posted 19 years ago2004-07-22 13:17:02 UTC Post #43786
No, the ones in cs_747 were doors. But set to not-solid (pretty sure there is a flag for that)
Posted 19 years ago2004-07-22 13:29:50 UTC Post #43790
Close. It's called 'Passable' on doors/
RabidMonkey RabidMonkeymapmapmapfapmap
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