trashcan problems Created 16 years ago2004-07-23 20:59:01 UTC by Gman Gman

Created 16 years ago2004-07-23 20:59:01 UTC by Gman Gman

Posted 16 years ago2004-07-23 20:59:01 UTC Post #44177
I used the original prefab but the texture seems... out of place..., slightly to the left. I then copied the trashcan from
The map with the barney.... same thing ....
Posted 16 years ago2004-07-23 21:02:29 UTC Post #44180
Align them. Press Shift+A, hold shift and click on the bin. Then click L,B or T,R. Or you could just press fit but I'm not sure if that will work with the prefab.
Trapt Traptlegend
Posted 16 years ago2004-07-23 21:15:25 UTC Post #44184
texture lock didn't work, my friend. Why do you have to be such a warm cupcake? You were a noob once, too... so shut your closet door!
Oh, btw, the L,B,T and R are grayed out.... what do I do dammit!????
Posted 16 years ago2004-07-23 21:26:31 UTC Post #44186
Make sure teh little 'TL' on your toolbar on the top is indented. If it's not working, you'll have a hard time mapping in the future...its an indispensable tool.

Mr. Anonymous, you dont even have an account, so it makes you look more n00bish if you come in and start flaming people out of nowhere.

If the LTBR buttons are greyed out, make sure youve clicked on a face first.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 16 years ago2004-07-24 09:40:50 UTC Post #44302
for things like trashcans, boxrs, computers and similiar use "fit" button (than your texture is always where it should be)
Posted 16 years ago2004-07-24 10:55:32 UTC Post #44325
'Fit' is almost as evil as carving. It's important to learn how the texture application tool works.
Did you click the 'insert original prefab' button to create the trashcan?
Maybe your prefabs library is screwed up. Reinstall!
If the textures are only shifted a bit, you can just shift them back into place with the texture application tool.
Posted 16 years ago2004-07-24 11:12:22 UTC Post #44334
Well, if fit is "EVIL", than tell me WHY? I want to know. I use fit a lot for smaller-medium things, and everything is good. I don't know why it is so bad to use it :(
Posted 16 years ago2004-07-24 11:26:14 UTC Post #44338
As I said, it is evil like carving.
If you know how to use it correctly and what it does, everything is fine.
If you don't know how it works, don't use it.
Posted 16 years ago2004-07-24 11:44:50 UTC Post #44346
hah, good point. but everyone ha sto learn how to operate it. basically, when it looks liek crap, then you know you've got it wrong.

also, i can't see the problem tbh, the texture is slightly to the left? well move it to the right?
jesus child, it's really not brain science

and yes, the TL "tool" is awesome. really good for just about everything
Posted 16 years ago2004-07-24 14:14:44 UTC Post #44376
yeah. NEVER USE FIT. unless you know it would work well. OR ELSE. IT WILL STRETCH TEXTURES TO LOOK LIKE PURE AND UTTER $H!T.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2004-07-24 16:49:55 UTC Post #44435
lol ofcourse i know how to use fit :nuts: it's easy. And even if looks bad, i can change it to look better. You're wierd :D
Posted 16 years ago2004-07-24 17:14:21 UTC Post #44453
use the texture application and select all faces that need to be aligned and then choose FIT.
Posted 16 years ago2004-07-24 17:19:28 UTC Post #44457
Posted 16 years ago2004-07-24 17:29:33 UTC Post #44463
NOOOO! fit is a neccessity to FIT textures that are unaligned.
Posted 16 years ago2004-07-24 17:35:28 UTC Post #44472
It seems to be as necessary as having a brain to post here.
Posted 16 years ago2004-07-24 18:17:47 UTC Post #44492
i fixed it.... inserted it again, tried texture lock again, and this time it worked... I'm confused ??? :| !!!?
Posted 16 years ago2004-07-24 23:35:44 UTC Post #44583
yeah. NEVER USE FIT. unless you know it would work well. OR ELSE. IT WILL STRETCH TEXTURES TO LOOK LIKE PURE AND UTTER $H!T.
Fit is helpful on walls to automatically align the textures to fit, hence the name. Just be sure to set the X value to 1 or the desired value or it looks bad. Fit is also very helpful on signs, again, just make sure to keep appropriate stretch dimensions.
RabidMonkey RabidMonkeymapmapmapfapmap
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