can't end the game Created 19 years ago2004-08-08 15:50:57 UTC by JujitsuMan JujitsuMan

Created 19 years ago2004-08-08 15:50:57 UTC by JujitsuMan JujitsuMan

Posted 19 years ago2004-08-08 15:50:57 UTC Post #49093
I'm making a mod (ndey.net/tony) and I can't end the training mission, I made the fade happen, but I can't get the game_text or the game_end to work

I've got it set up as a when you kill a bullsquid it triggers a multi manager which has three keys, the fade, text and end, but the text and end won't work, and the names and targets are all in place, any help would be MUCH appreciated
Posted 19 years ago2004-08-08 15:58:17 UTC Post #49095
you should just make it change the level to the first non training level of your mod. that would work best
Posted 19 years ago2004-08-08 16:00:13 UTC Post #49097
that's not what I want for this case though, i thought about that
Posted 19 years ago2004-08-08 16:03:50 UTC Post #49098
E-mail the map, seventhmonkey0@icqmail.com. I'll look at it and sort it for you first thing tommorow morning.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-08 16:04:14 UTC Post #49099
hmmm.... well, there is another way you could do it.
if you use trigger_once's (but that'd mean the player would have to pass thru them)
1by1by1 fade,text,end,
i think that would work,
but you say you want it so when you kill the bullsquid it ends... hmmm..
Posted 19 years ago2004-08-08 16:05:11 UTC Post #49100
i can't e-mail it to you, but i can put it on my site, ndey.net/tony, download it when i put up another post

it's on downloads page under YFM demo
Posted 19 years ago2004-08-08 19:53:39 UTC Post #49150
you know 5 days ago there was some one asking the same question. Man search is swee ;)
http://www.cariad.co.za/twhl/forums.php?action=viewthread&str=game_end&type=1&pg=1&id=3994
Posted 19 years ago2004-08-09 08:18:50 UTC Post #49329
I have had the same problems with trigger target... Here's how it would work: set three keys in the multi_manager that refer to the names of three multisources. Set the first multisource's target to your game_text, the second to your env_fade, and the third to a trigger_endsection and in the section field type: _oem_end_logo. It should work. You might want to see seven's example map. It doesn't have a bullsquid or something to kill, but you could use it for reference. You may also want to put the endsection out of the reach of the player, because the game could end earlier than it should, if the player walks through the endsection.
Posted 19 years ago2004-08-09 15:42:02 UTC Post #49422
you see, that's what i did gman, but it won't work
Posted 19 years ago2004-08-09 16:02:45 UTC Post #49433
Guess what, guys, another example map for ya :) Game Ending.
Seventh-Monkey Seventh-MonkeyPretty nifty
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