No Such Directory/File Problem Created 20 years ago2004-08-12 17:36:59 UTC by Jahzel Jahzel

Created 20 years ago2004-08-12 17:36:59 UTC by Jahzel Jahzel

Posted 20 years ago2004-08-12 17:36:59 UTC Post #50477
I know its unusual to see me asking a question but it's late, I'm tired, and cant possibly imagine the problem's source.

But here goes:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:My DocumentsMy Maps2SOHjahzeldm_lego01.map" "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCSG.EXE
** Parameters: "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1HLCSG.EXE "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
Using WAD File: program filesvalvesteamsteamappsthe_rahzel@yahoo.co.ukhalf-lifespiritletgo.wad
Texture usage is at 0.10 mb (of 4.00 mb MAX)
0.99 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLBSP.EXE
** Parameters: "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1HLBSP.EXE "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Reading allowable void entities from file 'C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co'
Error: Error opening C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.bsp: No such file or directory

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLVIS.EXE
** Parameters: -fast "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"

g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1HLVIS.EXE -fast "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLRAD.EXE
** Parameters: -extra "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1HLRAD.EXE -extra "C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.ukHalf-Lifevalvemapsjahzeldm_lego01"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsthe_rahzel@yahoo.co.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1VALVESTEAMSTEAMA~1THE_RA~1.UKHALF-L~1HL.EXE
** Parameters: -console -game spirit +map "jahzeldm_lego01"

It wont start up the map or compile it.
It eventually tells me it cannot find the map in Half-Life.

Is this becasue the directory is too long because of that stupid Steam?

P.s. Yes, I am making a lego style DM map, and it's coming along well -- apart from this bullshit.
Posted 20 years ago2004-08-12 17:50:04 UTC Post #50479
Obviously it's cutting off the end of the directory name made of your email address.

Some suggestions concerning exactly the same problem:
http://forums.thewavelength.net/index.php?s=ddf73adff184221f15b360c51c3422c3&showtopic=10678&st=0&#entry88693

According to that discussion '@' is not well-liked by the dispatcher.

For your info, if you're willing to setup steam again, they changed it and it no longer uses your email address. You can pick just a login name and that may solve the problem with a folder named something@stuff.somewhere.somethingelse.
Posted 20 years ago2004-08-12 18:09:20 UTC Post #50484
Right, thanks for your help. I think I'll batch compile it.
Posted 20 years ago2004-08-12 19:37:01 UTC Post #50499
always batch compile. i joined steam just as won went cold, so i just have a folder called "ministeve".
Posted 20 years ago2004-08-15 03:35:11 UTC Post #51085
Um, i know its a kinda old post, but you dont have to batch compile it.... I had some errors the same, and some other ones... The directory names are too long. Cut and paste your steam folder to your C:/ drive, and then put your settings to run with that. It should work
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-08-15 04:25:25 UTC Post #51102
Probably a bad idea. SUBST is a much better way, so you can map, say, e:Program FilesSierraHalf-LifeSteamSteam to s: like so:

1. Open a DOS prompt
2. SUBST S: "e:Program FilesSierraHalf-LifeSteamSteam"
3. Done.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 12:10:40 UTC Post #51345
I added steam after I already had hammer running so I keep my rmfs in c:program filesvalve hammer editormaps and compile the bsps directly to c:sierrahalf-lifemaps.

That way I don't have to mess with steam at all.
Posted 20 years ago2004-08-16 16:25:50 UTC Post #51408
To expand upon Seventh's subst suggestion, what I've done is made a batch file with the following contents:

subst G: C:ValveSteamSteamAppsRabidMonkey777
subst H: C:ValveHammer
subst I: C:SierraBlue-Shift
subst J: C:Editing

This file is in my startup directory as when you shut down your computer, the current substs get erased, and it makes it convenient to just run G:half-life instead of having to type C:valvesteamsteamapps etc. each time I need to get into the HL dir. I've also substed my Hammer, Bshift and Editing dirs for convenience :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-17 01:44:30 UTC Post #51491
Hm, that's rather easier than the way I set it to run at startup in the XP Pro policy editor:

A screenshot for anyone who wants to see how it's done is here.
Seventh-Monkey Seventh-MonkeyPretty nifty
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