Trying to Finish my TFC map! Created 20 years ago2004-08-16 00:35:20 UTC by Griz Griz

Created 20 years ago2004-08-16 00:35:20 UTC by Griz Griz

Posted 20 years ago2004-08-16 00:35:20 UTC Post #51292
As I draw nearer to finishing my TFC map, I'm running into a bit of a problem. Regarding water levels, what is the ideal way to appoach making water. It is about as simple as 2forts water entrance and I just need to know how to set it up. I did individual blocks then set them to func_water, but when I go into the water, you can see where the next block of water starts. So does anyone know if Im suppose to make one big block of water and put that on the map. And if so, would I have to surround the water out in the void by walls. And one that has really been bugging me is, Short # Surfaces. When actually playing the map, I experience a couple of moments when the water or the sky disappears and a message says Short 16 Surfaces. It says that message usually when Im farther away. And no, this isn't a huge map that my visible distance would interfere with the appearance. This map is about the size of Well. Any help is appreciated. This is my first TFC map and all is going great otherwise. I'd like to finish this map and get some people playing. Thanks in advance.
Posted 20 years ago2004-08-16 04:25:36 UTC Post #51303
Water will make your map slow in large quantities.

Your error: cause.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-16 23:57:53 UTC Post #51477
Thanks. I tried got rid of every complex clipping I've done and made the skybox into a flat sheet over the top. I don't see how I coul be going over the limit of polys or anything over of that matter. All of my objects are quite basic and in small numbers compared to other TFC maps. If it would be alright, would you mind taking a look at the map. You can contact me at Fred_13579@hotmail.com (email) or IM me at MCookie389. I'll put it in the uncompleted map section of the Map Vault. And should I use the Batch Compiler so no one tries to decompile. Thanks.
Posted 20 years ago2004-08-17 00:04:18 UTC Post #51480
you do know that you could have just use invisble wab tex. on the sides of the water blocks and then group them and it would have worked perfectly. just thought youd like to know that.
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