What is kill_target? Created 19 years ago2004-08-16 11:15:17 UTC by major_righteous major_righteous

Created 19 years ago2004-08-16 11:15:17 UTC by major_righteous major_righteous

Posted 19 years ago2004-08-16 11:15:17 UTC Post #51337
What is kill target? and how can you use it in mapping?
Posted 19 years ago2004-08-16 11:19:09 UTC Post #51338
It can kill certain entities. For example, its like a visible beam being turned off. Instead of turning it off, you actually delete the env_beam from the game. Kill_target means deleting, and there is no way to get the deleted entity back in game.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2004-08-16 11:21:19 UTC Post #51339
For instance, if you make something killtarget a func_ladder, itll not be climbable anymore, simply cause its not there. pretty usefull in some situations.
Posted 19 years ago2004-08-16 11:22:42 UTC Post #51340
MuzzleFlash explained that very well.
Just one addition: Don't think of it as 'killing'. Killtargeting a monster will not kill it, the monster will play no dying animation, it'll just be removed from the game like every other entity type.
Posted 19 years ago2004-08-16 15:16:03 UTC Post #51393
An entity often used for this field is the trigger_relay. You target the _relay, and set its 'killtarget' field to the entity you want to remove. Can be slightly buggy sometimes though.
Seventh-Monkey Seventh-MonkeyPretty nifty
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