Bright Rain? Created 19 years ago2004-08-20 16:47:08 UTC by Habboi Habboi

Created 19 years ago2004-08-20 16:47:08 UTC by Habboi Habboi

Posted 19 years ago2004-08-20 16:47:08 UTC Post #52314
i felt like making my first deathmatch map for 'CS' and decided to make a sort of prison map with cells and bloody walls etc. i got idea when i was away for a week and when i returned i started building the map. one of my ideas was to add rain outside the prison where the ct's start. the only thing is that when i play the map the rain loks ok from a distance but on closer inspection i noticed that the edges of the rain wer tooo bright and i mean bright cause it lit up my whole room all night lol anyway i need to figure out whats causing it and i tried everything. by the way its set at night time and i even deleted light enviroment but the rain seems to still light up the place is there sum way i can reduce the brightness of the rain and not just by adjusting screen or anything else cause i want to fix it so everyone else can see its beauty! if theres no ideas i will submit map to vault k thnx :
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-20 17:34:13 UTC Post #52319
oh and by the way that mod malif damn 4 got what it was called well it is a great mod example and sumday i will ake a mod like that but nobody here ever seems to want to make a mod together and instead individually oh and i luv the horror mods keep them coming. also how do u make a car shape i mean it isnt easy is it to get the perfect car shape. and finally that c++ thing seems quite hard but tell me now how long u been practising for and how long it took u to learn bits of it etc and wer thnx :P ;) :D : :nuts: :cool:
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-20 17:49:15 UTC Post #52322
Are you using env_weather or rain conveyors? On an env_weather, this would be caused by the sprite, if it's very dark outside then the bright sprite will appear er, bright...If possible, try reducing the fxamt on the env_weather, this will make it more transparent and might help.

To make a car shape, you'll have to do some tweaking with Vertex Manipulation and the clip tool. Experiment, and read the tutorials on them, and you should be able to figure something out.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-21 11:50:54 UTC Post #52484
k thnx oh and is env_weaver on the half life entities or spirit
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-21 12:29:04 UTC Post #52496
maybe if i work hard on the prison map i could make more maps and join them up like a kind secret facility! like one of the cells has a secret hole that is breakable or sumthing? :
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-21 16:07:09 UTC Post #52548
i cant seem to find env_weather are u sure its not env_rain or sumthing :
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-21 17:22:02 UTC Post #52568
well watever?
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-21 17:28:36 UTC Post #52573
If you're using CS 1.6 and have the proper fgd, I'm pretty sure it's env_weather, though I don't map for CS so I can't say for sure.

In spirit it's a brush based entity called func_rain.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-21 17:31:31 UTC Post #52577
wats the proper fgd called cause i got a few infact one of which is called expert! fgd :)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-21 17:40:22 UTC Post #52580
Posted 19 years ago2004-08-22 07:15:43 UTC Post #52786
k thnx
Habboi HabboiSticky White Love Glue
You must be logged in to post a response.