Stupid VHE causing yet another problem.. Created 20 years ago2004-08-26 16:41:41 UTC by Meatwad2k Meatwad2k

Created 20 years ago2004-08-26 16:41:41 UTC by Meatwad2k Meatwad2k

Posted 20 years ago2004-08-26 16:41:41 UTC Post #54316
Yeah, nice to know it decides to go "Gee, I'm gonna make up some sort of a lie like "Can't find .bsp file". My ass. It worked just fine the last time I compiled it, all I did was add a bench to my map and compile it to see how it looked and BAM: Went from good compiling, Mr. Smiley happy-happy go-go work-good, to WAAH-I'M-A-BITCH 2.0. What is the deal with it?? Please, any help will be great.
Posted 20 years ago2004-08-26 16:59:33 UTC Post #54329
what did you change when you compiled it? post the .err log.
Posted 20 years ago2004-08-26 18:53:37 UTC Post #54357
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:STIZEE~1hlcsg.exe c:sierrahalf-lifevalvegraffititowntest2
Entering c:sierrahalf-lifevalvegraffititowntest2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

7 brushes (totalling 42 sides) discarded from clipping hulls
CreateBrush:
(0.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.67 seconds)

Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 2 used textures, 2.06 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 34 used textures, 35.05 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 1 used texture, 1.03 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvemp-pieces6.wad
  • Contains 18 used textures, 18.56 percent of map (24 textures in wad)
Using Wadfile: sierrahalf-lifevalvemak_posters.wad
  • Contains 5 used textures, 5.15 percent of map (127 textures in wad)
Using Wadfile: sierrahalf-lifevalvedtex_asylum_01.wad
  • Contains 8 used textures, 8.25 percent of map (84 textures in wad)
Using Wadfile: program filessteamsteamappssetecxhalf-lifetsspecialists.wad
  • Contains 8 used textures, 8.25 percent of map (116 textures in wad)
Using Wadfile: program filessteamsteamappssetecxhalf-lifetstm_harbor.wad
  • Contains 11 used textures, 11.34 percent of map (125 textures in wad)
Using Wadfile: program filessteamsteamappssetecxhalf-lifetsts_ph.wad
  • Contains 10 used textures, 10.31 percent of map (126 textures in wad)
Using Wadfile: sierrahalf-lifevalvemp-pieces3.wad
  • Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 10 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:STIZEE~1hlbsp.exe c:sierrahalf-lifevalvegraffititowntest2
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvegraffititowntest2.log for the cause.

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:STIZEE~1hlvis.exe c:sierrahalf-lifevalvegraffititowntest2
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvegraffititowntest2.log for the cause.

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:STIZEE~1hlrad.exe c:sierrahalf-lifevalvegraffititowntest2
>> There was a problem compiling the map.
>> Check the file c:sierrahalf-lifevalvegraffititowntest2.log for the cause.

--- END hlrad ---
Posted 20 years ago2004-08-26 22:59:56 UTC Post #54384
try merge some of youre wads so there are fewer. mine wouldnt load so i had to do that. now i have my wads.wad that has 3,576 textures in it. be sure not to go over i think 8,000 textures or it will crash hammer ;)
Posted 20 years ago2004-08-27 02:31:07 UTC Post #54399
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

This indicates that VHE might not be stupid after all, you might want to check the Chair/keyboard interface?
Posted 20 years ago2004-08-27 16:13:24 UTC Post #54564
Exactly, how do I merge .wads into a map?
Posted 20 years ago2004-08-27 18:21:34 UTC Post #54641
quote: "check the chair/keyboard interface"

Download wally and use WAD Merge.
Posted 20 years ago2004-08-27 19:02:04 UTC Post #54660
I merged a bunch of wads and I get the same error. It STILL isn't doing the .bsp and it's telling me to merge textures and remove unused. Can someone explain it a little bit easier?
Posted 20 years ago2004-08-28 04:47:08 UTC Post #54722
did you merge the files you needed? im guessing that you have some pretty big textures. soo....try merging the ones you need and only the ones you need into like a wads.wad file.
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