weird Level changes Created 20 years ago2004-08-28 08:55:49 UTC by Madcow Madcow

Created 20 years ago2004-08-28 08:55:49 UTC by Madcow Madcow

Posted 20 years ago2004-08-28 08:55:49 UTC Post #54754
Hi!
I got a problem with my mod..
Right now my mod have three maps: MP1, MP2 and MP3..
But when i change map from mp1 to mp2 or from mp2 to mp3,
all the barneys are still on the same place in the "space" as they where in mp1/mp2.. why?
Cuz if I mae a lot of maps, those barneys will be every where in the "space"!!
How do I make them disapare so I doesn't se them in mp2/mp3..?
Thanks!
/.Madcow
(Sorry for wrong spelled English)
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-08-28 09:01:24 UTC Post #54756
go to tools/map properties and change the thing about flushing entities after level change.
Posted 20 years ago2004-08-28 09:02:48 UTC Post #54757
http://collective.valve-erc.com/index.php?doc=1037474528-90629700

Read the part about the trigger_transition. Then place this trigger so, that the barney's are outside of it when you change level.
Posted 20 years ago2004-08-28 09:03:43 UTC Post #54758
The 'flushing entities' didn't work properly, as far as I remember. Or it only deleted global variabeles. Not sure about that though so it's worth a try.
Posted 20 years ago2004-08-28 09:16:52 UTC Post #54767
ok!
If 'flushing entities' won't work I'll try that trigger_transition thing.. :)
Thanks for your help!
/.Madcow
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-08-28 09:39:40 UTC Post #54775
I can't find the flushing entities so i'll try the trigger_transition.
:)
But,
Wich map shuld i add the trigger_transition?
On mp1 or mp2?
cuz it is on mp2 i dont want the barneys from mp1.. :S
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-08-28 09:57:31 UTC Post #54778
Omg..
None of them worked.
When i used trigger_transition I just made a little cube whit the trigger some where in the space cuz i didn't want anything from mp1 to be in mp2,
But now, nothing works.
I cant get to mp2 any more.. :S
Why?
Madcow MadcowSpy zappin my udder
Posted 20 years ago2004-08-28 10:45:10 UTC Post #54794
Have you read the article I linked to?

The player has to be inside the trigger_transition before the trigger_changelevel works. You've probably made a fault there... just go and read that article, maybe take a look at the example maps provided, and everything should go well.
Posted 20 years ago2004-08-28 10:47:53 UTC Post #54800
Ok,, I'm a bit lazy today..
But thanks!
Madcow MadcowSpy zappin my udder
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