A few easy questions... Created 20 years ago2004-09-01 17:57:50 UTC by AussieRoo AussieRoo

Created 20 years ago2004-09-01 17:57:50 UTC by AussieRoo AussieRoo

Posted 20 years ago2004-09-01 17:57:50 UTC Post #55840
Okay.
First... I want to make a sound loop, and my version of Hammer Editor doesn't have the loop flag. I do have Cool Edit Pro 2.0, and I heard a little about que points or whatever they are called. I don't know how to make those que points, so if any of you do, please tell me.

Second... A while back I had some sort of plugin for Worldcraft/Hammer that made it able to view the models in the 3D window, which made it easier to make poses, sequences, and animations look right. I can't remember what it was called and I certainly can't find it.

Third...There was no third...

Please if you can, try to get the answers because I looked all over and couldn't find them. Thanks!
Posted 20 years ago2004-09-01 21:42:38 UTC Post #55863
Good job. Cooledit pro 2 is great for sound editting.

Anyways, I think it automatically makes the waveforms have the ability to loop. However, if it isn't, try this:

While viewing the sound file, go to view -> Wave properties (Or press Ctrl + P). Select the Loop Info tab (The second one) and select the Loop (radio button).
Posted 20 years ago2004-09-01 21:44:07 UTC Post #55864
Oh, to make cues, just move the selector to where you want a que and press F8

For model support, download Hammer 3.5 and the FGD for it at collective.valve-erc.com
Posted 20 years ago2004-09-01 22:23:55 UTC Post #55869
Thanks a lot! I'll try out these things right away to see if they work.

Well I slapped myself for not figuring out that model viewing thing before, but now it works and it's all okay. The uhh...sound looping thing isn't working still. BTW, the problem was that when I reinstalled Hammer editor, I installed the older version, not the new beta test. So one problem is fixed, thank you. The other one, the looping sound...I don't remember it being this hard to do. I tried doing what you said, still doesn't work. I sincerely hope the hammer editor for Half-Life 2 will have less conflicts.
Posted 20 years ago2004-09-02 03:05:19 UTC Post #55886
'Looping custom sounds' from the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-11 23:38:44 UTC Post #58376
I did look at that link, followed all the directions too. Is Cool Edit Pro 2.0 not able to do it compared to Cool Edit 2000? Hmmm...I swear at one time there was a loop flag for ambient_generic entities. They oughtta make ambient_loop entities or something. What I tried to do was open a fan sound from the sound/fans folder, and keep the que points the same, but add a different sound of a different length. I found that looking at the cue points in the fan sound, that you can't even make that type of cue point... The selection has basic, index, track, and the other one, but the cue point that was in the fan sound's original file was a "mark" cue point. Anyway, If you have long explinations to this, just email me at AustinMellbourne@Hotmail.com so you don't waste too much space on this page or something.
Posted 20 years ago2004-09-12 17:09:05 UTC Post #58648
Can't say I know. Maybe 'mark' points are too basic for 'pro?
Seventh-Monkey Seventh-MonkeyPretty nifty
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