Laser Help Created 19 years ago2004-09-04 22:31:09 UTC by Zat_AJ Zat_AJ

Created 19 years ago2004-09-04 22:31:09 UTC by Zat_AJ Zat_AJ

Posted 19 years ago2004-09-04 22:31:09 UTC Post #56590
I made lasers in my map... but how do I make it so on the next round they are off. As soon as they are activated they don't turn off for the duration of the map.
Posted 19 years ago2004-09-05 01:46:35 UTC Post #56616
Posted 19 years ago2004-09-05 19:25:32 UTC Post #56807
Ok... I've read all those before... I'm sorry but that doesn't help me. I want to know how to make the lasers turn off when the round ends, so that in the next round they start off and need to be trigger to turn on again.
Posted 19 years ago2004-09-05 20:36:30 UTC Post #56811
I'm not sure what you mean by a 'round.' What kind of map are you working on? Half-LIfe? Deathmatch?

In general:

If you give your lasers a name, you can turn them on and off when you want. Give all the lasers the same name if you want them all to turn on and off together.

If you don't want them on when the map loads, don't set the 'Start On' flag. Turn them on with an appropriate trigger. Turn them off with whatever triggers the end of a 'round.'
Posted 19 years ago2004-09-05 21:43:58 UTC Post #56823
Ok... the mod is called StargateTC... it's like the CS system (2 teams, a goal or just kill each other).
I have a laserdoor where the lasers are triggered when you press a button to open a door. When the door is open (I made the door so that it can't close, that's how I want it, so that it can only open once.) the lasers turn on. But when you end the round, the lasers are still on when you start the next round. Just pretend I'm using cs, because everything is the same as cs.

If you didn't understand that:

Basicly, how do I make it so that the lasers are "reset" every time a new round starts in CS, without manualy turning them off?
Posted 19 years ago2004-09-06 01:26:30 UTC Post #56857
There was a method of using a door, these things seem to reset each round. What you need to do, is find an entity that automatically resets each round and use that to trigger your lasers. You could do some Googling for it, there are several articles describing the door trick.

It's a common problem though. It seems these things were never really adressed in the gamecode...
Posted 19 years ago2004-09-06 18:04:23 UTC Post #57090
So what your saying is: Make a door or something trigger it off at the end of a round?
Posted 19 years ago2004-09-07 03:23:11 UTC Post #57160
Yes, search on Google for "round reset cs func_door".
Seventh-Monkey Seventh-MonkeyPretty nifty
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