add dameg 2 wather or the toxi Created 16 years ago2004-09-07 22:01:05 UTC by deluxDk deluxDk

Created 16 years ago2004-09-07 22:01:05 UTC by deluxDk deluxDk

Posted 16 years ago2004-09-07 22:01:05 UTC Post #57361
Hey how do i make wather do dmg on contackt? :)
Posted 16 years ago2004-09-07 22:30:15 UTC Post #57366
bad english. anywho i THINK u place a triger hurt in the whole area of the watery thingy and put the damage thingy to wat number u want

thats it... i think... i think u also put the damage by thing to acid
Posted 16 years ago2004-09-07 22:31:00 UTC Post #57367
ps: any1 notice that theres a toontons? odd, plz check to see wether its toontons or toonton, he has the same av
Posted 16 years ago2004-09-07 22:58:49 UTC Post #57371
Yes, you need to make a trigger_hurt brush the same size of the water and place it directly over the water.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 16 years ago2004-09-07 23:05:48 UTC Post #57373
sry 4 my bad eng :( and thx 4 the help :nuts:
Posted 16 years ago2004-09-07 23:06:32 UTC Post #57374
np, now if some1 would help me with my prob, 7th maby?
Posted 16 years ago2004-09-07 23:09:57 UTC Post #57378
hmm is the trigger hurt included in the normal fgd ? cant find it
Posted 16 years ago2004-09-07 23:10:45 UTC Post #57379
its triger_hurt btw im a fast responder
Posted 16 years ago2004-09-07 23:15:19 UTC Post #57385
can i also do that tiger hurt in cs=?
Posted 16 years ago2004-09-07 23:16:08 UTC Post #57387
yes u can
Posted 16 years ago2004-09-07 23:17:51 UTC Post #57391
i cant finde the triger is it in the halflife fgd?
Posted 16 years ago2004-09-07 23:18:19 UTC Post #57392
This is easier:

Set the damage in the "Damage if blocked" setting in the func_water to 1. Anything higher will kill too fast. :
Posted 16 years ago2004-09-07 23:19:33 UTC Post #57393
Is that only in HL? I've never seen if you could do that in CS... :zonked:
Posted 16 years ago2004-09-07 23:20:22 UTC Post #57394
:) nice
Posted 16 years ago2004-09-07 23:22:35 UTC Post #57395
It's way easier.

That's what I did for the lava in my dm_hell map. :P
Posted 16 years ago2004-09-07 23:23:35 UTC Post #57396
hahah dm_hell :badass:
Posted 16 years ago2004-09-07 23:24:38 UTC Post #57397
Thx alot 4 the help :)
Posted 16 years ago2004-09-07 23:25:53 UTC Post #57400
ps.This forum Rox the fastes respont ever...A+ :)
Posted 16 years ago2004-09-07 23:29:20 UTC Post #57401
np dude i always help btw u can say toonton plz help, scince im great with entity set ups and other stuff =D </brag>
Posted 16 years ago2004-09-07 23:40:17 UTC Post #57404
Yeah, I guess this forum is fast because it isn't clogged with "personal assisitants" or buttons to send AIM or IQC or automatic html commands or any of that other stuff. It's all manual here. :P

BTW: No problem here either, I always like helping people. :)
Posted 16 years ago2004-09-07 23:43:16 UTC Post #57407
yeah, btw wats my rep? hope toontons hasn't been wrecking it else where :( :| :| :confused: :nuts:
Posted 16 years ago2004-09-08 01:10:47 UTC Post #57414
A trigger_hurt is much more customizable and the preferred entity for most mappers in this case. It's a brush-based entity bytheway, maybe you were looking at the point-based ones?
Posted 16 years ago2004-09-08 01:14:23 UTC Post #57417
yeah, btw wats my rep? hope toontons hasn't been wrecking it else where
Don't think so... :|
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