Umm I have a transfer prob Created 20 years ago2004-09-21 04:05:41 UTC by Ioncannon Ioncannon

Created 20 years ago2004-09-21 04:05:41 UTC by Ioncannon Ioncannon

Posted 20 years ago2004-09-21 04:05:41 UTC Post #60905
ok, in my mod, all the maps transfer fine. One prob: there are usless entities transfering like monsters/spirtes you will never see. How do I drop these (I tried flush global entities but that didn't work). Here is the scenario: the guy goes in a level. MAP CHANGE the elevator brakes down and fades out MAP CHANGE he wakes up in the wreck. As you can see, the player will never see the previouse entities again. I still wanna keep guns though.
Posted 20 years ago2004-09-21 05:12:37 UTC Post #60906
http://collective.valve-erc.com/index.php?doc=1037474528-90629700

trigger_transition, exactly what you need. When you use that, only the entities within the trigger_transition are transferred.
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