Vis problem! Created 20 years ago2003-10-12 09:28:33 UTC by _JesteR_ _JesteR_

Created 20 years ago2003-10-12 09:28:33 UTC by _JesteR_ _JesteR_

Posted 20 years ago2003-10-12 09:28:33 UTC Post #2548
Does someone now what this mean?:

1 thread(s)
LoadPortals: couldn't read C:SierraHalf-Lifevalvemapstest3.prt
No vising performed.

No vis information, direct lighting only.
2953 faces
174604 square feet [25143034.00 square inches]
12255 patches after subdivision
53 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (10)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Posted 20 years ago2003-10-12 09:45:47 UTC Post #2549
it means you had a vis error, so it didn't write the portal file... which rad needs...
and now the game doesent' know what to draw in your level so it tries to draw it in its entirety.

fix the vis error and rad will work normally
post your full compile log so everyone can have a look at what the error is
Posted 20 years ago2003-10-12 11:19:08 UTC Post #2553
I know it's an vis error but how do I fix it. Here's the full report:

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:ProgramValve Hammer Editormapstest3.map" "C:SierraHalf-Lifevalvemapstest3.map"

** Executing...
** Command: C:ProgramVALVEH~1toolsqcsg.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest3"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SierraHalf-Lifevalvemapstest3.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
added 4 additional animating textures.
2 seconds elapsed
** Executing...
** Command: C:ProgramVALVEH~1toolsqbsp2.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest3"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:ProgramVALVEH~1toolsvis.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest3"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:SierraHalf-Lifevalvemapstest3.prt
No vising performed.

** Executing...
** Command: C:ProgramVALVEH~1toolsqrad.exe
** Parameters: "C:SierraHalf-Lifevalvemapstest3"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:ProgramVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:ProgramVALVEH~1toolslights.rad']

No vis information, direct lighting only.
2953 faces
174604 square feet [25143034.00 square inches]
12255 patches after subdivision
53 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (10)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 47/400 3008/25600 (11.8%)
planes 2888/32767 57760/655340 ( 8.8%)
vertexes 4039/65535 48468/786420 ( 6.2%)
nodes 1315/32767 31560/786408 ( 4.0%)
texinfos 194/8192 7760/327680 ( 2.4%)
faces 2953/65535 59060/1310700 ( 4.5%)
clipnodes 3987/32767 31896/262136 (12.2%)
leaves 850/8192 23800/229376 (10.4%)
marksurfaces 3228/65535 6456/131070 ( 4.9%)
surfedges 13930/512000 55720/2048000 ( 2.7%)
edges 7089/256000 28356/1024000 ( 2.8%)
texdata [variable] 1720/2097152 ( 0.1%)
lightdata [variable] 431964/2097152 (20.6%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 10914/131072 ( 8.3%)

Total BSP file data space used: 798442 bytes

11 seconds elapsed
Posted 20 years ago2003-10-12 11:45:11 UTC Post #2554
Hmmmmmmmmmmm interesting Never had my vis say 'no vising performed' :
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-12 11:49:35 UTC Post #2555
Really? Happened to me many times before
Posted 20 years ago2003-10-12 13:00:15 UTC Post #2556
takes a deep relaxing breath
I am in control...I am in control...

OK then, your problem is two fold:

First, your level has a leak, as evidenced by the first 5 lines of the bsp log:
<quote>
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
</quote>
Check out this page for descriptions of virtually every single error you may encounter:
http://www.slackiller.com/tommy14/errors.htm
Go ahead and bookmark this invaluable reference now.

Second, you're using the OLD OLD OLD qtools that are with out a doubt the single-biggest source of compile problems that new mappers have. You need to use Zoner's tools, the latest version of which can be found here: http://collective.valve-erc.com/index.php?go=mhlt

Happy Mapping
Posted 20 years ago2003-10-12 13:32:33 UTC Post #2558
Yep, NinjaGrinch is right > Why are you not using Merl's Custom build of ZHLT?

if there is no visible 'hole' on your level that's making the leak, make sure that all point entities are incide the level and not in the void - origin brushes outside maps are also a common culprit and remember : brush based entities do NOT block vis or seal leaks only world brushes do!
Posted 20 years ago2003-10-12 22:43:46 UTC Post #2573
Welcome back NinjaGrinch....
Answer correct as always.

Jester since your going to read this , I think your test3 texture problems are due to the fact that you are using tiling texture? Is that the problem... looks good in the 3Dview, but doesn't look the same after compile? Have a look at texture types in ITB 3 as you are using textures from a set.
Posted 20 years ago2003-10-13 14:35:08 UTC Post #2611
Weee!! Solved the "no vis" problem with zoner's custom tools. Works very nice, but I still have the LEAK LEAK LEAK problem. Well anyways, if I don't solve the LEAK I'll just write again (as always)...

Thanx for the tools NinjaGrinch
Posted 20 years ago2003-10-13 15:23:32 UTC Post #2614
OLD HL TOOLS! GET ZHLT! MUCH BETTER!
Posted 20 years ago2003-10-13 22:22:40 UTC Post #2620
If you have trouble finding a LEAK, I suggest you read Chris 'Autolycus' Bokitch's tutorial on Leaks , I was going to do something similar, but this tutorial is about as good as it gets.
Posted 20 years ago2003-10-14 03:30:43 UTC Post #2622
Ehh...Isn't this the tutorial that you can find on the Help Topic in Hammer?
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