New mod. Needs opfor weapons! Created 20 years ago2003-09-06 15:03:17 UTC by Vassy Vassy

Created 20 years ago2003-09-06 15:03:17 UTC by Vassy Vassy

Posted 20 years ago2003-09-06 16:11:45 UTC Post #183
vassy, you can just use the opFor FGD and make your map an opfor addon, just set up hammer to do opfor maps and thats it, as for adding features from spirit to opfor... need coding... and am i answering qns that you havent asked?
Posted 20 years ago2003-09-06 20:01:20 UTC Post #185
Copying the models into the directory and rewriting the .fgd might work, but I doubt it. The weapons are coded into the original OpFor dll and are probably not included in the HL dll. Spirits entities are coded into the Spirit dll, modifying the spirit .fgd probably won't work with HL (although I haven't tried it?).
For more informnation on stuff like this, check Collective and some of the Development sites.
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