Door Problems - Entities Reseting Created 19 years ago2004-10-17 21:30:39 UTC by niblem niblem

Created 19 years ago2004-10-17 21:30:39 UTC by niblem niblem

Posted 19 years ago2004-10-17 21:30:39 UTC Post #67181
I want to create 3 sliding doors. The first set has (2) doors, sliding opposite directions, like @ a mall. The other one is just sliding in 1 direction. So, I click on each induvidual door, tie to entity, func_door, and then set the correct pitch (180 for (1) door, and (0) for the other for left and right sliding), I add opening sounds. After I close the Object Properties window, if I goto edit>properties, it shows nothing, like I never tied it to an entity.

(also): I want the doors to open when you walk up to them, no pressing "use", and then I want them to shut after 5-6 seconds. What options will I need to set to achieve this? Thanks alot in advance.
Posted 19 years ago2004-10-17 22:17:53 UTC Post #67191
If you tie to entity, and it doesn't show up...Hit tie agian, click yes (hopefully that entity is the only thing you have selected) then do properties agian...

Then don't select use only :-)

In the spot for delay before close, put 5 or 6, whatever you wish
Posted 19 years ago2004-10-17 23:21:25 UTC Post #67192
I want the doors to open when you walk up to them, no pressing "use", and then I want them to shut after 5-6 seconds. What options will I need to set to achieve
well, you can give both sliding doors the same name, and set their "delay till close" attribute to 5 or 6. then put a trigger_multiple where you want the player to be standing when the door gets activated, and put the name of the doors in the "target" atribute.

note that the default "delay before reset" value of the trigger_multiple is 10 seconds. if you want the door to be able to be re-triggered more quickly, you can lower that value.

also check the dors tutorial here if you still have questions.
Posted 19 years ago2004-10-18 02:17:50 UTC Post #67209
1. You have set "Ignore Groups" on in the top toolbars/menu sytem, turn it off and all'll be well.

2. Doors open on contact if you don't name them and don't check "use only". Alternatively, to ensure both doors open simultaneously, keep them named and put a trigger_multiple around the region you want the doors to be 'sensing' people.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-18 06:31:48 UTC Post #67248
Or a func_momentary_button (or whatever heh) to keep the doors open when you're standing in teh way.
Posted 19 years ago2004-10-18 07:39:33 UTC Post #67262
i get this alot. all i ever do is restart hammer. maybe a bug in 3.5b...
Posted 19 years ago2004-10-18 08:12:02 UTC Post #67274
It happens in all versions of Hammer.

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