pushing puttons(with elevator) Created 19 years ago2004-11-02 18:43:06 UTC by bloody-orc bloody-orc

Created 19 years ago2004-11-02 18:43:06 UTC by bloody-orc bloody-orc

Posted 19 years ago2004-11-02 18:43:06 UTC Post #71192
is there any way to do it? i'm trying to make a real looking elevator and need to open doors automaticly but dont know if the elevator(made with func_train) is going to push the button undet the elevator :(
Posted 19 years ago2004-11-02 19:13:18 UTC Post #71194
Just make the "Fire on pass" in the path_corners properties the doors's name.
Posted 19 years ago2004-11-03 09:04:22 UTC Post #71278
And just for general knowledge: any brush that moves (trains,elevators etc) doesnt obey the laws of 'clipping' by default. This means that they will move through other brushes without affecting them, so it cant 'push' a button by landing on it.
Posted 19 years ago2004-11-03 11:05:08 UTC Post #71298
ok got the door open but how can i put a button in the elevator so that it will go with the elevator up the floors
Posted 19 years ago2004-11-03 13:29:10 UTC Post #71314
You can't, entities dont move with eachother.
You could make a invisible button through the elevator at both ends.
Posted 19 years ago2004-11-03 16:24:54 UTC Post #71337
ok how to i do those things?
Posted 19 years ago2004-11-04 04:50:37 UTC Post #71417
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