Mod making (Vassy?s Style). Created 20 years ago2003-10-19 18:18:19 UTC by Marlborometal Marlborometal

Created 20 years ago2003-10-19 18:18:19 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-10-19 18:18:19 UTC Post #2910
Hi!!!.

This post is written on my way of making my first mini mod (it is, a bunch of maps with new sounds and textures that could be a normal bunch of maps but is cooler and of more educative value if I set it to work as a mod).
I?ve noticed that when you copy the Dlls and the cl_dlls the size of the mod goes up to 1.44mb (yeah, like a floppy disk) and, well, that?s almost outsizing the size of maps that TWHL hosts... To reduce it I thought about packing the mod stuff in a ZIP without the Dlls and Cl_dlls and with a .bat file that copies it from the HL installed in the Hard Disk.
How do you like that?, it would reduce considerably the amount of space required to send a small mod.
And now a question: How do I change the stuff that appears on my Mod?s statistics (I mean, when you activate it from HL main menu, these things about version, size and so on).
Thanks.
Posted 20 years ago2003-10-20 01:30:01 UTC Post #2922
First q.:

Stick this in a batch file, if it's run from your mod's root dir [i.e. hlmymod] it should work; I can't test it though, got schoolwork to do :)
@echo off
copy ..valvedlls*.dll ..mymod
echo Done


should work, if not lemme know and I'll have another try :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-20 03:43:31 UTC Post #2923
Thanks, I would have done it myself (ahh, good old ms-dos days...) but you saved me the time for remembering those commands...
I?ll wander around to see how the statistics thing work.
Posted 20 years ago2003-10-20 11:24:12 UTC Post #2933
you might also need
copy ..valvecl_dlls*.dll ..mymod
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-20 18:18:45 UTC Post #2944
Yeah, yeah, I knew it :D. You?re very kind.
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