Bunch of questions (part one). Created 20 years ago2003-10-25 22:08:53 UTC by Marlborometal Marlborometal

Created 20 years ago2003-10-25 22:08:53 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-10-25 22:08:53 UTC Post #3288
I?ve got (as always) some questions on my 100th login :P. It would be very good if you can answer them. These are my current doubts:

-Is there any way to make the Func_breakable, func_water and so NON bright?. They always appear so bright in my maps, specially when lights turn off and everything except these things are in total darkness.
-Is there a way of spawning random events??. For example, I want the sound of the wind to blow but not continuosly and not in a cyclical, rythmic way, but completely random.
-How do I do so my sky texture doesn?t produce sparks and puffs when I soot at it?. I don?t remember if it worked this way in Half Life.
-Can I do the ladders to play other sound???. I try to make some rope and it sounds... Like a ladder :D.

And that?s all.
Regards.
Posted 20 years ago2003-10-26 03:50:01 UTC Post #3298
1. No idea
2. No idea

waaait a minute

All. No idea

lol; sorry!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-26 05:42:40 UTC Post #3303
I haven't noticed this problem? If its truly related to func_breakable, use a func_wall_toggle and some env_shooters. If its a problem with func_water, either dont use it (just solid water), or use a really REALLY dark texture for the water.

Random events are done using the random properties of a laser, as on VERC http://collective.valve-erc.com/index.php?doc=1045094934-21558900

Anything beyond the sky texture is null, therefore the bullets hit this and create sparks etc. As it happens in every map ever, I wouldnt worry too much about it ;)

No you can't, other than creating a mod and editing the ladder sound directly.
Posted 20 years ago2003-10-26 10:50:09 UTC Post #3331
Well. The random stuff is solved, I only have to.. master it ;).
As for the sky I won?t care anymore then, looks funny but this is the way it?s meant to be, right?.
Well, I won?t care about the stairs anymore, if I had to change the sound every stair would sound like a rope or it won?t sound so... Well, it?s something worth thinking about it.
And this water thing... Maybe it deals with the ZHLT flags... This map was built before I get those tools so I?ll take a look.
Thanks and now another question:
Is there any way to trigger ladders????-
Posted 20 years ago2003-10-26 11:00:36 UTC Post #3332
i think the water is cos u might b usin a lights.rad with water set 2 emit light. check ur lights.rad and c if this is the case.
Posted 20 years ago2003-10-26 22:26:15 UTC Post #3372
nah i saw some other page describing the same prob; water that glows, it doesnt really emit light it just gloomy glows
Posted 20 years ago2003-10-26 22:26:16 UTC Post #3373
nah i saw some other page describing the same prob; water that glows, it doesnt really emit light it just gloomy glows :P
Posted 20 years ago2003-10-27 06:02:19 UTC Post #3386
that was a somewhat pointless double post
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