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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Texture lighting in Source
Created
19 years ago
2004-12-02 01:51:37 UTC
by
satchmo
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2004-12-02 01:51:37 UTC
by
satchmo
satchmo
Posted
19 years ago
2004-12-02 01:51:37 UTC
Post #75897
Does texture lighting work the same way as before, via lights.rad?
satchmo
“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
RabidMonkey
Posted
19 years ago
2004-12-02 04:19:52 UTC
Post #75914
Afaik yes. Or it's defined in the VMTs.
RabidMonkey
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