Going to kill the cameraman... Created 20 years ago2003-10-29 16:31:47 UTC by Marlborometal Marlborometal

Created 20 years ago2003-10-29 16:31:47 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-10-29 16:31:47 UTC Post #3578
Well, I managed to make my first camera work, it just does a little voyage to stop and let the player see how a door above him opens, so the camera ends its travel looking up... The thing is that when the camera reaches its last path_corner it does little, silly bounces up and down until it finally stays quiet. The original intention was to keep the camera still, without bounces.
How do I do to eliminate those bounces???!!!!!, they?re really gettting me out of my mind!.
By the way, I suppose that if you want to hide the player from view you must teleport him near but to trigger a teleport an entity must MOVE in its area and if the player doesn?t move because the camera took control of him, what do I do?.
Thanks.
Warm regards.
Posted 20 years ago2003-10-29 17:06:17 UTC Post #3583
dunno. i when i use cams i just have an info_target where i want it 2 point. used that 4 the intro in my tower map. and how is the cam triggered? if its by button then a multimanager activating a teleporter around the button can teleport him, but why do u need him teleported?
Posted 20 years ago2003-10-29 19:43:55 UTC Post #3598
Read somewhere that the player must be near the camera area for it to work. Besides, Gordon is seen when the camera is triggered and... I don?t like it!.
Posted 20 years ago2003-10-29 20:23:07 UTC Post #3600
Fixed it... Just... Redid the whole thing (never fails :D).
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